Song Title | Game/Anime | Tabber | Rating |
---|---|---|---|
AthleticGuitar | Super Mario World 2: Yoshi's Island | Ranulf | |
AthleticBass | Super Mario World 2: Yoshi's Island | auriplane | |
AthleticGuitar | Super Mario World 2: Yoshi's Island | JordanVS | |
Big BossBass | Super Mario World 2: Yoshi's Island | auriplane | |
Bonus GameGuitar | Super Mario World 2: Yoshi's Island | JordanVS | |
Bonus GameGuitar | Super Mario World 2: Yoshi's Island | hslesperance | |
Bowser FightBass | Super Mario World 2: Yoshi's Island | auriplane | |
Castle (Haunted Remix)Guitar | Super Mario World 2: Yoshi's Island | diralark | |
Castle and FortressBass | Super Mario World 2: Yoshi's Island | auriplane | |
Crystal CavesGuitar | Super Mario World 2: Yoshi's Island | diralark | |
Flower GardenGuitar | Super Mario World 2: Yoshi's Island | diralark | |
FortressGuitar | Super Mario World 2: Yoshi's Island | JordanVS | |
FortressGuitar | Super Mario World 2: Yoshi's Island | JordanVS | |
Goal & ScoreGuitar | Super Mario World 2: Yoshi's Island | hslesperance | |
Intro ThemeGuitar | Super Mario World 2: Yoshi's Island | diralark | |
KamekGuitar | Super Mario World 2: Yoshi's Island | hslesperance | |
Make Eggs, Throw EggsGuitar | Super Mario World 2: Yoshi's Island | archard | |
Make Eggs, Throw EggsBass | Super Mario World 2: Yoshi's Island | auriplane | |
MapBass | Super Mario World 2: Yoshi's Island | auriplane | |
Mini-BossBass, Guitar | Super Mario World 2: Yoshi's Island | hslesperance | |
OpeningGuitar | Super Mario World 2: Yoshi's Island | yoshistrings | |
OverworldBass | Super Mario World 2: Yoshi's Island | auriplane | |
Powerful Infant (Invincibility)Bass | Super Mario World 2: Yoshi's Island | auriplane | |
Story Music BoxGuitar | Super Mario World 2: Yoshi's Island | OMLK5150 | |
Title ScreenGuitar | Super Mario World 2: Yoshi's Island | hslesperance | |
Title ScreenBass | Super Mario World 2: Yoshi's Island | auriplane | |
Title ScreenGuitar | Super Mario World 2: Yoshi's Island | diralark | |
Touch Fuzzy Get DizzyGuitar | Super Mario World 2: Yoshi's Island | Kabukibear | |
Touch Fuzzy, Get DizzyGuitar | Super Mario World 2: Yoshi's Island | Ranulf | |
Touch Fuzzy, Get Dizzy / Crystal Cave (Medley)Guitar | Super Mario World 2: Yoshi's Island | JordanVS | |
Training CourseGuitar | Super Mario World 2: Yoshi's Island | hslesperance | |
Training CourseBass | Super Mario World 2: Yoshi's Island | auriplane | |
UndergroundBass | Super Mario World 2: Yoshi's Island | auriplane | |
UndergroundGuitar | Super Mario World 2: Yoshi's Island | auriplane | |
Yoshi Start DemoGuitar | Super Mario World 2: Yoshi's Island | hslesperance | |
Yoshi Start DemoGuitar | Super Mario World 2: Yoshi's Island | Desy |
Yoshi's New Island Underground
Yoshi's Island 1 is the first level on Yoshi's Island in Super Mario World, and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the Yellow Switch Palace and to activate the yellow ! Blocks. Rexes are the most common enemies in Yoshi's Island 1. The level has a grassland theme. Overview[edit]Pipe Cannon. A Koopa without a Shell, sliding down a hill, is at the start of the level. The first Dragon Coin is found here as well, and soon after, a Banzai Bill is shot towards the player, followed by the first Rex. A winged ? Block yields a Super Mushroom. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue Warp Pipe containing a Jumping Piranha Plant. Only the Pipe to the right can be entered, but first the Rotating Blocks have to be destroyed, which is not possible when Mario or Luigi are in their small form. Slipping into the Pipe brings the player to a small area underground. The first ever regular Coins of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the Midway Gate. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex. The Message Block ahead provides information about using the Item Storage. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to slide down and defeat the oncoming Rex. If Mario or Luigi are in their big form, ducking right after sliding is recommended, because there is another Banzai Bill. Soon after, the player reaches another Message Block, telling them about picking up and throwing a Shell. The player can use this hint exactly at this point: they can pick up the Red Shell ahead and throw it up to hit the Rotating Block which releases a 1-Up Mushroom. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit further, the player finds a ? Block which contains a Super Mushroom or a Fire Flower, depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the Giant Gate. This, however, is protected by a Chargin' Chuck, the first in the game. When not stomped on, the Chargin' Chuck does not move, instead continually jumping up. Dragon Coins[edit]
Enemies[edit]
Names in other languages[edit]
Gallery[edit]
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Yoshi's Island Underground Music Extended
This game was later ported to the Game Boy Advance under the title Yoshi's Island: Super Mario Advance 3, along with six secret stages not found in the Super NES original. As of right now, this guide covers the Super NES version only, though I may later go back and cover the GBA version at a later point. In this darkened underground area. Super Mario World 2: Yoshi's Island Yoshi series. SNES, Switch, SNESClassic. The Very Loooooong Cave 6-6: The Deep, Underground Maze 6-7: KEEP MOVING!!!! 6-8: King Bowser's Castle 6-E: Castles - Masterpiece Set. Guides Discord Website / Wiki. When being delivered by the stork, an accident occurs and Mario ends up on the island of the Yoshies, who transport him around the island seeking his other half. The game was re-released in September 2002 as 'Yoshi's Island: Super Mario Advance 3' for Game Boy Advance with six new secret levels.