Yoshi's Island Vhs

VHS or DVD box is included. Video game instructions are included. No skipping on CD/DVD. No fuzzy/snowy frames on VHS tape. See the seller’s listing for full details and description of any imperfections. See all condition definitions- opens in a new window or tab. Read moreabout the condition. Game Name: Yoshi: Yoshi's Island - Super.

Island
Yoshi's Island
First installmentSuper Mario World 2: Yoshi's Island (1995)
Latest installmentYoshi's New Island (2014)
Number of installments6 (3 main, 1 spin-off, 1 port, and 1 demo)
Parent franchiseYoshi

The Yoshi's Island series[1] is a video-game sub-series of the Yoshi franchise. It is a series of 2D side-scrolling platformers starring Yoshi, who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the Mario franchise, as they are set in the infancy of Mario and Luigi, where the Yoshis must work to save Baby Mario and others, including Baby Luigi, from the machinations of Kamek and Baby Bowser. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Mario, which can be increased in various ways.[1] The series is primarily developed by Nintendo EAD, with some games being developed by Artoon or other companies. The series began with a console title, but switched to a focus on handheld entries with Yoshi's Island DS.

  • 1List of games
  • 3Major elements of the Yoshi's Island series
    • 3.1Major characters

List of games[edit]

Main games[edit]

The following games are part of the Yoshi's Island series:[1]

Title
Cover, original release, and systemSynopsis
Super Mario World 2: Yoshi's Island

1995
Super Nintendo Entertainment System
Super Mario World 2: Yoshi's Island revolves around the time when Mario and Luigi were babies. When Kamek attempts to kidnap both Baby Mario and Baby Luigi, he succeeds in kidnapping Baby Luigi, but Baby Mario falls to Yoshi's island and Yoshi finds him. Kamek sends his army of Toadies to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother.
Yoshi's Island DS

2006
Nintendo DS
The direct sequel to Super Mario World 2: Yoshi's Island, Yoshi's Island DS, features Baby Peach, Baby Bowser, Baby Wario, Baby Donkey Kong and of course Baby Mario all on a quest to save all the world's babies (including Baby Luigi). Kamek is the one responsible for the kidnapping of the babies, still being mad after the events of the previous game. The Stork manages to attack some Toadies, who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way.
Yoshi's New Island

2014
Nintendo 3DS
Yoshi's New Island is a platform game for the Nintendo 3DS. The game is a midquel between Super Mario World 2: Yoshi's Island and Yoshi's Island DS, and it uses a similar art style for the game. It is shown that the Stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called Egg Island, where the Yoshi residents find him and decide to take him to Bowser's Castle.

Most gameplay elements are borrowed from the first game. Among new elements are the Mega Eggdozers, Metal Eggdozers and the multiplayer minigame mode. A game released in 2014 on the Play Nintendo website called Yoshi's New Island Match-Up.

Spin-off games[edit]

These games are inspired by the Yoshi's Island series, but are not part of it.[1]

Title
Cover, original release and systemSynopsis
Yoshi Touch & Go

2005
Nintendo DS
The first Yoshi's Island game on the Nintendo DS, Yoshi Touch & Go features the same story as Super Mario World 2: Yoshi's Island. The game is more of a puzzle game than a platformer like Yoshi's Island was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the stylus.

Reissue[edit]

Title
Cover, original release and systemSynopsis
Yoshi's Island: Super Mario Advance 3

2002
Game Boy Advance
Yoshi's Island: Super Mario Advance 3 was the Game Boy Advance port of Super Mario World 2. This game was very similar to the original with several differences, such as updated graphics and some new levels. This game also included Mario Bros. as an extra feature, which was a constant theme in the Super Mario Advance series.

Tech Demos[edit]

Title
Image and systemSynopsis
Balloon Trip

Nintendo DS
Balloon Trip was a tech demo for the Nintendo DS, shown off at E3 2004. The game had a very simple storyline, in which Baby Mario is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for Yoshi Touch & Go.

Gameplay[edit]

The basic gameplay of the Yoshi's Island series is that of a 2D side-scrolling platformer. In addition to the basic run and jump actions, the Yoshi being played as is able to use their tongue to manipulate objects and to eat enemies in most of the games. Once an enemy is eaten, it can be ejected or swallowed. If swallowed, the Yoshi will be able to lay an egg which can be thrown at objects or at enemies. The Yoshi can obtain various power-ups to help complete the level, many of which involve transforming into various vehicles. The baby that the Yoshi carries on his back (usually Baby Mario) can also give the Yoshi various abilities to aid it. The defning feature of the series is the fact that, when the Yoshi is hit by an obstacle that does not make him lose immediately a life, the baby he is carrying ends in a bubble and a timer starts to decrease. If the Yoshi does not manage to pop the bubble before the timer reaches 0, some enemies, typically Toadies, kidnap the baby and the Yoshi loses a life.

The spin-offs in the series feature somewhat different gameplay. In Yoshi Touch & Go, the player must draw lines of clouds with the Nintendo DS Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them.

Major elements of the Yoshi's Island series[edit]

Major characters[edit]

Protagonists[edit]

Character
ImageBrief BiographyFirst Appearance
Yoshi
Yoshi is the main protagonist of the Yoshi's Island series. He is one of the Yoshis who defend the islands whenever they are threatened by evil forces, often carrying Baby Mario and the other babies on his back. He, like the other Yoshis, has various abilities, including flutter jumping in the air, ground pounding, swallowing enemies, and producing Yoshi Eggs. Yoshi is often the one who finds Baby Mario and begins the quests.
Super Mario World
Baby Mario
Baby Mario is the starring baby of the Yoshi's Island series. Whenever Kamek attempts to kidnap Baby Mario, he fails, leaving Baby Mario in the care of the Yoshis as he sets out to rescue his brother. Baby Mario has the ability to become completely invincible to all attacks in Yoshi's Island DS after collecting a star. Baby Mario also possesses the power to make Yoshis run more swiftly.
Super Mario World 2: Yoshi's Island
Baby Luigi
Baby Luigi plays the damsel in each Yoshi's Island game he appears in: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, Yoshi Touch & Go, and Yoshi's New Island. Each time that he is kidnapped, his brother must team up with the Yoshis to rescue him. In Yoshi's Island DS, Baby Luigi's role is slightly more significant in the fact that he is one of the seven star children.
Super Mario World 2: Yoshi's Island
Poochy
Poochy is an ally that has appeared in the Yoshi's Island series twice: in Super Mario World 2: Yoshi's Island and in Yoshi's New Island. He is an odd-looking dog, considering the fact that he doesn't have ears and a nose, and that his lips are protruding. Poochy comes in handy if the Yoshis need to cross certain terrains that are inaccessible to the Yoshis; thus, the Yoshis ride Poochy across said terrain, taking them to a safe environment.
Super Mario World 2: Yoshi's Island
Baby Donkey Kong
Baby Donkey Kong, (alternatively referred to as 'Baby DK'), has appeared in only one Yoshi's Island game to date: Yoshi's Island DS. He appeared as an ally who helped the Yoshis rescue Baby Peach back from a group of Ukikis. Baby DK then decides to join the mission to stop Bowser. Baby DK had many useful abilities, including the ability to climb on vines, the ability to make a Yoshi charge through hard rock, and the power to make Yoshi Eggs explode on impact.
Yoshi's Island DS
Baby Peach
Baby Peach is the infant form of Princess Peach. Her only appearance in the Yoshi's Island series is in Yoshi's Island DS as one of the star children. After Kamek and his army of Toadies attempted to kidnap all children in the Mushroom Kingdom, they failed to nab Baby Peach (along with Baby Mario). Baby Peach teamed up with the Yoshis and Baby Mario to get to Kamek and Bowser and stop his evil plans, freeing the kidnapped babies. She had the ability to help Yoshis float via the use of her parasol.
Mario & Luigi: Partners in Time
Baby Wario
Baby Wario is one of the seven star children and the baby version of Wario; he has appeared only in Yoshi's Island DS. Even as a baby, he showed a great love for money, as seen in a few cinemas throughout the game. Baby Wario, though kidnapped, was set free due to his greedy, spoiled, and whiny personality. When the Yoshis find him, they allow Baby Wario to accompany them, though it is for a short duration. Baby Wario has a giant magnet which allows him to attract any metallic object—even coins.
Yoshi's Island DS
Stork
The Stork is yet another ally in the Yoshi's Island series. He has appeared in three games: Super Mario World 2: Yoshi's Island, Yoshi's Island DS and Yoshi's New Island. He also appeared in Yoshi Touch & Go. His role in the games was relatively basic and short: to deliver the babies, either to their parents or to a Stork Stop. The Stork didn't speak in any games, and implied no complex personality. Not much is known about him, but he has always been there to help the Yoshis take care of the babies.
Super Mario World 2: Yoshi's Island

Antagonists[edit]

Character
ImageBrief BiographyFirst Appearance
Baby Bowser
Baby Bowser is one of the three recurring main antagonists in the Yoshi's Island series. He has appeared in all three Yoshi's Island games to date: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, and Yoshi's New Island. Baby Bowser is a spoiled infant who generally wants his way. In Yoshi's Island DS, Baby Bowser was an ally (temporarily) for the first time. He had the ability to breathe fireballs that could defeat enemies and melt ice. In Yoshi's New Island, Baby Bowser chose Egg Island to be his resort, but his plans were foiled by the Yoshi clan.
Super Mario World 2: Yoshi's Island
Kamek
Kamek is the main antagonist in the Yoshi's Island series. He has appeared in all three Yoshi's Island games to date: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, and Yoshi's New Island. Like Baby Bowser, he also appeared in Yoshi Touch & Go. He is a blue-cloaked Magikoopa who is notable for stealing the babies of the Mushroom Kingdom. Kamek commonly uses his magic to enhance certain enemies into bosses for the Yoshis to fight. When that fails, he tries again—but alas, the Yoshis always prevail over Kamek, foiling his evil plots. However, Kamek has appeared in other Mario games, (such as Mario Party DS and Mario & Luigi: Partners in Time), as a minor enemy or boss, his largest antagonist role is in the Yoshi's Island series.
Super Mario World 2: Yoshi's Island
Bowser
Bowser has appeared in two main Yoshi games: Yoshi's Island DS and Yoshi's New Island. During the events of Yoshi's Island DS, He serves as the main antagonist. Bowser travels back in time to find the seven star children, in hopes of receiving their power; if he were to receive their power, he could conquer the universe. Bowser kidnapped as many children as he possibly could, (including his infant self), in order to get the seven star children. However, the star children eventually foil Bowser's plan, forcing him to return to his original time. He also appears in Yoshi's New Island as the final boss—Bowser, however, can only be fought after the player has completed all of the main levels but does not use the Flutter Wings power-up.
Super Mario Bros.

Species[edit]

Species
ImageBrief SummaryFirst Appearance
Yoshi
Yoshis are the main inhabitants of Yoshi's Island. They are dinosaurs who enjoy eating Fruit. The type of fruit that a Yoshi likes depends on that Yoshi's color. Yoshis come in many different colors, including Green, Red, Yellow, Blue, Pink, Light-Blue, Purple, Brown, Black, White, and Orange. Yoshis of many of these colors often accompany Yoshi and the babies on their journeys, carrying the babies on their backs. Yoshis have various abilities, including flutter jumping in the air, ground pounding, swallowing enemies, and producing Yoshi Eggs.
Super Mario World
Toady
Toadies are minions of Kamek who often kidnap Baby Luigi. They normally travel in groups of four and fly using the propellers on their heads. There is also a variant called Solo Toadies, which travel by themselves and attempt to kidnap the baby on Yoshi's back.
Super Mario World 2: Yoshi's Island
Shy Guy
Shy Guys are the most common enemy in the Yoshi's Island series. They are normally quite weak, but have an inordinate amount of alternate versions, including flying ones, stilt-using ones, fat ones, rocket-riding ones, and even pirate-themed ones.
Super Mario Bros. 2
Bandit
Bandits are tough, lanky Shy Guys with smug grins that will attempt to steal the baby, sometimes carry coins, and sometimes wear crude Yoshi masks. Sometimes, they replace the baby with a green Shy Guy. They also have two baseball-playing versions called Baseball Boys, a red version with a spiked helmet and yellow hood, and a martial artist variety.
Super Mario World 2: Yoshi's Island
Ukiki
Ukikis, formerly Grinders, are monkeys with many different abilities. Some just hop around, others spit watermelon seeds or grab Baby Mario, while others form long swinging chains. They can also throw bombs and yellow Needlenoses; these varieties are known as Short Fuses and Seedy Sallies, respectively. They can also swim slowly. When hit, their color darkens.
Super Mario World 2: Yoshi's Island
Raven
Ravens are a species of black, rotund birds. They mostly attack by walking around planet-like objects, though the smaller ones tend to run along walls and ceilings. Raphael the Raven is a Raven enlarged by Kamek's magic.
Super Mario World 2: Yoshi's Island
Goonie
Goonies are a bird enemy that have appeared in several Yoshi's Island games. They tend to travel in groups and attack by diving down to hit Yoshi. There are many Goonie derivatives such as Flightless Goonies, Skeleton Goonies and Bowling Goonies. Goonies are also sometimes seen flying in the background.
Super Mario World 2: Yoshi's Island
The Blarggs
Red Blarggs, Gargantua Blarggs, and Nep-Enuts, all derivative of the Blargg from Super Mario World, are recurring enemies throughout the Yoshi's Island series. The former two inhabit lava, while the latter inhabits water. Blarggwich, a ghostly variety, actually helps the Yoshis by giving them rides on the Flatbed Ferry atop its head. Yoshi's Island DS has an even larger form of Gargantua Blargg as well.
Super Mario World 2: Yoshi's Island
Human
Humans are a race that appear in most Yoshi's Island games—however, most of them only appear as babies. Humans play their most important role in Yoshi's Island DS, where Bowser attempts to kidnap several human babies which he believes are the star children, which will give him the power to take over the world. The Yoshis save several of these babies and join forces to defeat Bowser.
Donkey Kong

Locations[edit]

Location
ImageBrief SummaryFirst Appearance
Yoshi's Island
Yoshi's Island is the homeland of the Yoshis and the area where the games in the Yoshi's Island franchise until Yoshi's Island DS take place. The island has been attacked by Baby Bowser and Kamek many times, but Yoshi has always restored peace to the island.
Super Mario World
Egg Island
Egg Island is the second homeland of the Yoshis which appears in Yoshi's New Island. The island is in front of Yoshi's Island, the main island of the Yoshis. When the Stork drops Baby Mario and Baby Luigi once again, Baby Mario falls down and teams up with the native Yoshis to rescue his brother, who is held captive by Kamek now that Baby Bowser chooses the island to be his resort. When the team defeats Bowser and rescues Baby Luigi, the Stork takes the babies back to their homes, as the Yoshis bid them farewell.
Yoshi's New Island

Items[edit]

Item
ImageBrief SummaryFirst Appearance
Yoshi Eggs
Yoshi Eggs are a staple of any Yoshi's Island game. They are not only a weapon for the Yoshis to use against enemies, but they are also tools that can be utilized to solve certain puzzles. By swallowing an enemy, a Yoshi can lay an egg. In addition to the standard green Yoshi Eggs, there are also yellow, red, and even flashing ones. The yellow ones can be received by hitting a yellow Egg Block, the red ones can be received from red Egg Blocks, while the flashing ones can just be found rarely on the ground. A green egg that bounces off walls will become yellow after the first bounce and red after the second bounce, as well. Other types of eggs are found in the series: Giant Eggs are formed by swallowing Fat Guys; Mega Eggdozers are formed by swallowing large enemies like Mega Guys and Mega Kantera; and Metal Eggdozers are formed by swallowing metallic enemies like Metal Guys and Tetu Kantera.
Super Mario World
Star
Stars are items that appear from red eggs when they hit an enemy, from enemies that are defeated in certain ways, or from Tulips, certain crates, and Winged Clouds. They represent the amount of time the baby can be off of the Yoshi's back before the Toadies kidnap them. Ending a level with 30 Stars left factors into 100% completion of the level.
Super Mario World 2: Yoshi's Island
Smiley Flower
Five Smiley Flowers appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. The enemy Fooly Flower pretends to be a Smiley Flower, but will attempt to roll over any approaching Yoshi.
Super Mario World 2: Yoshi's Island
Red Coin
20 Red Coins appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. They often appear gold, like normal coins, but in some games have a slight orange tint even in this form.
Super Mario World 2: Yoshi's Island

Objects[edit]

Item
ImageBrief SummaryFirst Appearance
Egg Block
Egg Blocks are small white cubes with spots on them; the color of the spots shows what the block does. The green Egg Block, when hit, ejects an unlimited number of Yoshi Eggs for the player to utilize in that level. Up to six Yoshi Eggs will come out of a green Egg Block. The yellow block and red block, however, will only give out 1 yellow egg and 1 red egg, respectively. The magenta block is different from the others, as it expands and acts as a boost for the player rather than ejecting eggs.
Super Mario World 2: Yoshi's Island
Flatbed Ferry
The Flatbed Ferry is the Yoshi franchise's version of the Lift, and typically follows a dotted path. They come in numerous colors, typically indicative of their speed or behavior.
Super Mario World 2: Yoshi's Island
Winged Cloud
The Winged Cloud is an object that, when hit with an egg or similar object, will typically drop an item, an object, a group of items, or cause some even to occur, such as stairs appearing. They are sometimes invisible, becoming instead transparent when a Yoshi touches them.
Super Mario World 2: Yoshi's Island
! Switch
While specific to Switch Palaces in Super Mario World, ! Switches become much more commonplace in the Yoshi's Island games. They cause Dotted-Line Blocks to turn into red ! Blocks or cause a secret pathway to a bonus area to open up.
Super Mario World

References[edit]

  1. ^ abcdDescritpion of the Yoshi's Island series on the Super Mario Pia. The main description states A side-scroller action game where Yoshi protects the baby-form [of Mario] Baby Mario as an adventure unfolds. If hit by an enemy's attack, Baby Mario is separated. This heart-pounding system where you must quickly rescue [Baby Mario] is fun!
Yoshi games
PlatformersYoshi's IslandMain gamesSuper Mario World 2: Yoshi's Island (1995, SNES) • Yoshi's Island DS (2006, DS) • Yoshi's New Island (2014, 3DS)
Spin-offsYoshi Touch & Go (2005, DS)
ReissuesYoshi's Island: Super Mario Advance 3 (2002, GBA)
OtherMain gamesYoshi's Story (1997, N64) • Yoshi's Woolly World (2015, Wii U) • Yoshi's Crafted World (2019, NS)
Spin-offsYoshi Topsy-Turvy (2004, GBA)
ReissuesPoochy & Yoshi's Woolly World (2017, 3DS)
PuzzlesYoshi (1991, NES) • Yoshi's Cookie (1992, NES) • Yoshi no Cookie: Kuruppon Oven de Cookie (1994, SNES) • Tetris Attack (1996, SNES)
Spin-offsYoshi's Safari (1993, SNES)
Tech demosYoshi Demo (GBA) • Balloon Trip (DS)
Canceled gamesYoshi Racing

Yoshi's Island Vhs Collection

ReleasePlayer
Retrieved from 'https://www.mariowiki.com/index.php?title=Yoshi%27s_Island_(series)&oldid=2745351'

Yoshi's Island Vhs Release

It has been requested that this article be rewritten and expanded to include worlds and levels.

Yoshi Touch & Go
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Platform(s)Nintendo DS, Virtual Console (Wii U)
Release dateNintendo DS
January 27, 2005
January 27, 2005
March 14, 2005
May 6, 2005
May 19, 2005
February 14, 2006
Virtual Console (Wii U) (Full Release)
April 9, 2015
July 23, 2015
July 24, 2015
May 18, 2016
Virtual Console (Wii U) (Promotional Release)
June 25, 2015
June 26, 2015
GenrePlatformer/Puzzle
Rating(s)
ESRB: - Everyone
PEGI: - Three years and older
CERO: - All ages
ACB: - General
Mode(s)Single player, Multiplayer
Media
Digital download
Cartridge
Input

Yoshi Touch & Go is a Nintendo DS game developed by Nintendo EAD and first released in Japan and the ROC on January 27, 2005. It is the only spin-off game in the Yoshi's Island series. Here, the player guides Yoshi and Baby Mario through an array of side-scrolling courses. The game is almost entirely touch driven, using the DS's stylus to fire eggs at enemies, trap them in bubbles, and build bridges or ramps for Yoshi to walk on. The game was later rereleased for the Virtual Console for the Wii U.

  • 1Gameplay

Gameplay[edit]

Main controls[edit]

Baby Mario, as he falls from the sky.

This game, for the most part, has the player shuttling Yoshi and Baby Mario over the ground to safety at the stork. Yoshi cannot be controlled directly; he must be guided on his way with the clouds made from the stylus touching the screen. Whenever the player sweeps the stylus over the screen, a cloud bridge appears, making for a game experience much like Mario & Wario. A blow into the microphone will sweep all clouds onscreen away, in case the screen has become clogged. These clouds must be utilized to keep Yoshi and Baby Mario from danger; a single hit from an enemy will do them in. Enemies cannot go through a cloud from under, but they can use the surface to walk on.

Fortunately, the player can use a special power to Yoshi’s advantage. When a semi-perfect cloud circle is drawn, it will morph into a circular bubble. This bubble can be thrown with the stylus by swishing the pen, then removing it from the screen. Bubbles can be used to push enemies away or, better yet, if a bubble is drawn over an enemy, the bubble will trap the enemy inside, turning it into a coin. Different enemies have different values; for example, Shy Guys are only worth one Yellow Coin while a Fly Guy is worth a Blue Coin. Multiple enemies can be trapped in bubbles; the more that are trapped, the more bonus points will be earned. But beware: some enemies, like Briers, cannot be trapped, as they have spikes protecting them that will pop any bubbles drawn around. If a bubble is thrown to Yoshi, it will pop and the coins inside will be immediately obtained.

Light Blue Yoshi throws his egg at a Shy Guy.

Another way to destroy enemies and to collect coins is to shoot eggs. Eggs are obtained and act in a way quite differently than in other Yoshi titles: Eggs are collected by eating fruit. Different fruits have different values; the smallest one being apple, the largest being the delicious melon. Fruits are eaten when Yoshi gets near them; he will automatically swallow them and lay the eggs obtained. Fruit can be grabbed in a bubble and thrown to Yoshi for more ammo as well. The number of eggs Yoshi can carry depends on color. The green Yoshi can carry the lowest amount, the black Yoshi the most. An egg is thrown by lightly touching the touch screen with the stylus. An egg will be thrown in the direction where the screen was touched. If an enemy is hit with an egg, the points given will be the same as if the enemy was a coin. For instance, a Shy Guy is worth one Yellow Coin, or one point. It can be grabbed in a bubble to make it become a Coin, or be shot with an egg to quickly obtain its point worth. In this game, eggs, instead of bursting once having hit too many walls, will bounce about until flying off the screen, making item collection in enclosed caves a snap.

Even Yoshi himself acts different. Besides egg-throwing, he can only jump and flutter. Tapping his hindquarters causes him to jump; tapping again while he is in the air will make him flutter, which can be repeated infinitely while he is floating in midair.

Story[edit]

Unlike all other Yoshi games, this game has no story. Every game mode begins with Kamek smashing into the Stork and making off with Baby Luigi, while Baby Mario falls toward the land below, beginning the game. Every mode begins with Baby Mario falling toward the ground, while the player must use clouds to guide him to the ground and bubbles to destroy enemies. The sky level differs depending on the mode selected; for instance, the Time Attack mode has Super Stars hovering in the air for Baby Mario to reach the air faster, as well as a timer and bumpers to obstruct the baby's fall. Each level has the following in common:

  • Baby Mario has three balloons, which act as his HP. When he hits an enemy, one of them pops. If all three pop, he falls to the ground and is captured by Kamek.
  • Baby Mario can be guided by clouds drawn with the stylus. If an enemy is captured in a bubble, the bubble can be thrown to Baby Mario to pop it.
  • The color of the Yoshi below (more on this below) depends on how many points Yoshi earns. (In Time Attack mode, the color depends on how fast Baby Mario descends).
  • Finally, when Baby Mario nears the ground, there are small formations of tree leaves. Touching them with the stylus may reveal a treat!

When Baby Mario reaches the ground, a Yoshi is awaiting him. The color of the Yoshi depends on how many points Yoshi has collected, or how fast he came down. Coloring of the Yoshi influences how fast it runs, plus how many eggs it can carry. The lowest Yoshi color is green, the highest is black. The color changes from green to light blue at 60, level-ups are given every 20 points up.

Modes[edit]

The game's main menu.

The game has four modes; the first two are unlocked from the start, the others must be unlocked by beating the top score for the first two.

  • In the first mode, 'Score Attack', Yoshi and Baby Mario must trek 1000 yards to where the Stork awaits. The more points collected, the better.
  • The second mode, 'Marathon', involves Yoshi and Mario racing nonstop across an unlimited expanse of terrain. Every 1000 yards, Mario is handed over to the next color rank of Yoshi, and every 100 points that are collected earns Mario a Super Star.
  • The third mode, 'Time Attack', differs heavily from the other modes. In this mode, the sky level has more enemies, bumpers that bounce Baby Mario about, and Super Stars Baby Mario can grab. On the ground, Baby Mario and Yoshi must catch up to Toadies carrying Baby Luigi away. The clouds are yellow now, allowing Yoshi to run faster on them. To save Baby Luigi, Yoshi must barrage the Toadies until they drop the baby. The faster Yoshi saves him, the more points earned.
  • 'Challenge' mode is the hardest, a cross between Time Attack and Marathon. Yoshi and Baby Mario walk across an unlimited amount of terrain, like Marathon, but if the timer on the screen runs out, Kamek swoops in, stealing the baby and ending the game.

For Battle/Versus mode, the rules are very simple. The clouds are also yellow here. If one Yoshi manages to go far enough, a ending goal with Yoshi's face on it appears. Whichever Yoshi goes through it first makes the other Yoshi knocked out and lose. The only enemies are Marucchi, but if the player defeats lots of enemies in a row with an egg, a few red spiked Briers appears on the opponent's screen. The first Yoshi to be knocked out loses. There is no end, so it is no competition.

Yoshis[edit]

The following table displays information pertaining which color of Yoshi the player controls during the Marathon Mode. During this mode, White Yoshi may randomly be played during one 1,000 yard run, after having finished one 1,000 yard run as a Black Yoshi.

Color of YoshiDistanceNumber of eggs

Green Yoshi
1,000-2,000 yards20 eggs

Light Blue Yoshi
2,000-3,000 yards25 eggs

Pink Yoshi
3,000-4,000 yards30 eggs

Blue Yoshi
4,000-5,000 yards35 eggs

Yellow Yoshi
5,000-6,000 yards40 eggs

Red Yoshi
6,000-7,000 yards45 eggs

Black Yoshi
7,000-10,000 yards50 eggs

Orange Yoshi
10,000-20,000 yards50 eggs

Purple Yoshi
20,000+ yards50 eggs

White Yoshi
Performance RelatedUnlimited

Enemies[edit]

  • Brier: A spiny plant that can only be defeated using an egg. A non-spiky version, known as Marucchi, also appears that can be encircled. Worth two points.
  • Cheep Cheep: Leaps out of watery ponds. Worth a two points.
  • Cloud Drop: Capers about in a set course. Worth a Blue Coin.
  • Fang: Flies up and down while slowly moving forward. Worth two points.
  • Fly Guy: Same as Shy Guy, but harder to stomp and flies about. Red ones fly around a preset path, green ones fly up and down, yellow ones commonly carry items, while blue ones attempt to divebomb Yoshi. Worth a Blue Coin.
  • Goonie: Can only be shot with egg, as it flies in the top screen. If shot, it will drop down as a Flightless Goonie. Worth a Blue Coin.
  • Gusty: Races past at various speeds. Worth two points.
  • Kamek's Toadies: Hold Baby Luigi. Each of the four must be hit three times to drive it away from Baby Luigi, and then a fourth time to defeat it for good.
  • Lakitu: Flies by in the top screen occasionally. Worth five points.
  • Monty Mole: Pops out from ground and races for Yoshi. Worth a Blue Coin.
  • Piranha Plant: Lies in wait for Yoshi. Worth two points.
  • Propeller Mūcho: Shoots flying balls that can only be destroyed by eggs. Worth a Blue Coin.
  • Shy Guy: Kamek's main grunts, vulnerable to all attacks. Worth a Yellow Coin.
  • Solo Toady: Green ones fly slowly towards the player character and try to capture Baby Mario. Worth two points. Purple ones protect Kamek's Toadies en masse and are not worth any points.
  • Skeleton Goonie: Flies slowly across the top of the screen carrying a spiked ball. If it makes it all the way across the screen, the balls will be deployed akin to Briers ahead in larger numbers than the Goonies were carrying. Worth two points, as is a deployed spike ball.
  • Spiny Cheep-Cheep: A blue Cheep Cheep with spikes somewhat more aggressive that its red counterpart. It can only be destroyed with an egg. Worth four points.
  • Tap-Tap: Invincible; can only be destroyed by bonking into another Tap-Tap. If shot with an egg, it will roll, destroying all enemies in its way. Worth two points.
  • Toady: Homes in on Yoshi. Worth a Blue Coin.
  • Ukiki: Hops about, oblivious to Yoshi. Also hides in trees and drops bombs (Short Fuse) and Needlenoses (Seedy Sally), but also drops bananas. Worth a Blue Coin.
  • Wall Lakitu: Pokes its head out of holes in walls. Worth two points.
  • Whirly Fly Guy: Hides in grass and flies away when Yoshi approaches. Worth four points.
  • Wild Ptooie Piranha: Spits out an endless supply of Spiny Eggs. Takes three hits to defeat, giving a total of four points.

Development[edit]

Game logo

Yoshi Touch & Go was initially planned to be a Nintendo GameCube game; specifically, it would be a puzzle-oriented, horizontal platformer centering on the basic concept of Yoshi protecting Baby Mario. It would also use the GameCube controller and was said to have apparently always focused on drawing as a major gameplay element, although such a statement may have been referring to the game's later Nintendo DS version when spoken by the developers [1]. Sometime during the game's development, it would appear to have split into both a Nintendo DS and GameCube version (the latter of which was favored by Shigeru Miyamoto), the developers undecided as to which one would be released.

A work-in-progress Yoshi Touch & Go was first revealed to the public in the form of an E3 2004 Tech Demo known as Balloon Trip. Though Balloon Trip featured only the sky segments that would later be used in the final version of Yoshi Touch & Go, it did so in a manner almost identical to that of Yoshi Touch & Go's final version. Balloon Trip proved itself successful enough for Nintendo to permit its developers to release it as a full game, and the team working on it soon grew. Balloon Trip's success also helped the developers in deciding to cancel the GameCube version of Yoshi Touch & Go and completely move their project to the Nintendo DS. On October 7th, 2004, Yoshi Touch & Go was announced as a full game, and it was released on January 27th, 2005 in Japan, featuring several differences from Balloon Trip, one of the most noticeable of which being its ground stages (which may have been inspired by the puzzle-platformer elements of the canceled GameCube version).

Reception[edit]

Reviews
ReleaseReviewer, PublicationScoreVerdict
Nintendo DSCarig Harris, IGN8.8/10'Really, the only harsh criticism that can be attached to Yoshi Touch & Go is that it breaks from the expected 'beginning, middle, and end' platform presentation, instead going back to the old-school arcade days of trying to see how far you can get on a single try. And I'll admit that, initially, it was someone concerning to discover the lack of an extensive level progression in the latest Yoshi game. But the game modes offer an enormous amount of replay in their simplistic design; the main game mode has a ton of 'combo' strings to discover and pull off. Marathon Mode constantly offers a fresh take on the same Yoshi rounds by randomizing challenges throughout the run-through. And the intense multiplayer mode is incredibly hard to turn off once it gets started. It was difficult to see the direction Nintendo was heading with the concept of Yoshi Touch & Go back at E3, or at the very least, how it was all going to come together as a full-fledged gaming package. But in its final form, Nintendo succeeded admirably, both in game concept and in an experience that can't be obtained anywhere else but on the Nintendo DS platform. Don't expect and extension of the Yoshi's Island series on the DS, as this game doesn't come anywhere close to attempting the next generation of platform design. Rather, what you're getting is a wonderful throwback to the days of self-competition: Nintendo's 'Donkey Kong' arcade game of the 21st century.'
Nintendo DSPhil Theobald, Gamespy3.5/5'Like the recently released DS game, Pokemon Dash, this game feels like a mini-game that was hastily turned into a full product. The main difference here, however, is that Touch & Go is actually fun to play. Hopefully though, Nintendo is working on something a little more substantial for its dual screened system. These gimmicky titles, regardless of how much fun they are, can't carry the hardware for long.'
Nintendo DSTom Bramwell, Eurogamer6/10'Ultimately, Yoshi's Touch & Go looks like it's asking a difficult question, but it never really does because the core concept - whilst interesting, different and certainly as well executed as it can be - never quite hits the level of compulsiveness and excitement that other high-score games like Meteos and Zoo Keeper and, to a certain extent, the Mario 64 DS mini-games have already hit. It'll be well worth checking out when it hits £15, but until then it's Yoshi's Touch & Go.'
Aggregators
CompilerPlatform / Score
Metacritic73
GameRankings75.01%

References to other games[edit]

  • Super Mario Bros. - There are three sets of high-score icons to use on the high-score table: One based on the Yoshi franchise, one based the Mario franchise, and one that uses the same characters of the previous set, but uses original sprites from this game instead. Also, the stomping and shell-hitting sound effects from this game are re-used in Yoshi Touch & Go.
  • Super Mario World 2: Yoshi's Island - This game's story is basically retold in Yoshi Touch & Go. The enemies from this game also return, as well as music which is covered and heard in some levels.
  • Mario Kart: Double Dash!! - The Mario series high-score icons previously mentioned uses the same design as the ones from this game. Various voice clips are reused from this game.

References in later games[edit]

  • Super Smash Bros. Brawl - The 'Flower Field' music returns as a cover for the Yoshi's Island stage.

Staff[edit]

Main article: List of Yoshi Touch & Go staff

Gallery[edit]

For this subject's image gallery, see Gallery:Yoshi Touch & Go.
  • Yoshi and Baby Mario

  • Stork holding Baby Mario and Baby Luigi

Media[edit]

It has been suggested that audio and/or video file(s) related to this section be uploaded.
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

Names in other languages[edit]

LanguageNameMeaning
Japaneseキャッチ!タッチ!ヨッシー!
Kyacchi! Tacchi! Yosshī!
Catch! Touch! Yoshi!
Chinese摸摸耀西-云中漫步 (iQue, Simplified Chinese)[2]
Mōmō Yàoxī: Yúnzhōng Mànbù
Touch Yoshi: Strolling in Clouds

Trivia[edit]

  • The 'Touch & Go' in this game's title is a phrase more or less synonymous with 'risky'.
  • This game contains the famous 'Totaka's Song', a little tune included in almost every game where Kazumi Totaka is a member of the music staff in addition to voicing Yoshi. Here, pausing in the windy area explored in Marathon Mode to allow the background music to loop long enough will yield a short section with the Totaka song's notes.
  • When Baby Mario lands on Yoshi's saddle, during the cutscene, the player can touch Baby Mario with the stylus to tickle him and make him laugh.

References[edit]

  1. ^The Making of the Game: Yoshi's Touch & Go from N-sider.com
  2. ^iQue. 摸摸耀西-云中漫步. Retrieved December 3, 2016.
Yoshi Touch & Go
CharactersBaby Luigi • Baby Mario • Kamek • Stork • Yoshis
ItemsBlue Coin • Bubble • Fruit (Apple • Banana • Grape • Melon • Watermelon) • Red Coin • Yellow Coin • Yoshi's Egg
EnemiesBrier • Cheep Cheep • Cloud Drop • Fang • Fly Guy • Goonie • Gusty • Lakitu • Monty Mole • Piranha Plant • Propeller Mūcho • Shy Guy • Solo Toady • Spiny Cheep-Cheep • Tap-Tap • Toady • Ukiki • Whirly Fly Guy • Wild Ptooie Piranha
OtherGallery • Staff
[Edit]
Yoshi games
PlatformersYoshi's IslandMain gamesSuper Mario World 2: Yoshi's Island (1995, SNES) • Yoshi's Island DS (2006, DS) • Yoshi's New Island (2014, 3DS)
Spin-offsYoshi Touch & Go (2005, DS)
ReissuesYoshi's Island: Super Mario Advance 3 (2002, GBA)
OtherMain gamesYoshi's Story (1997, N64) • Yoshi's Woolly World (2015, Wii U) • Yoshi's Crafted World (2019, NS)
Spin-offsYoshi Topsy-Turvy (2004, GBA)
ReissuesPoochy & Yoshi's Woolly World (2017, 3DS)
PuzzlesYoshi (1991, NES) • Yoshi's Cookie (1992, NES) • Yoshi no Cookie: Kuruppon Oven de Cookie (1994, SNES) • Tetris Attack (1996, SNES)
Spin-offsYoshi's Safari (1993, SNES)
Tech demosYoshi Demo (GBA) • Balloon Trip (DS)
Canceled gamesYoshi Racing
Mario franchiseMario & Luigi: Bowser's Inside StoryMario & Luigi: Partners in TimeMario & Sonic at the Olympic GamesMario & Sonic at the Olympic Winter GamesMario Hoops 3-on-3Mario Kart DSMario Party DSMario vs. Donkey Kong 2: March of the MinisMario vs. Donkey Kong: Mini-Land Mayhem!New Super Mario Bros.Super Mario 64 DS
Yoshi franchiseYoshi's Island DSYoshi Touch & Go
Wario franchiseWario: Master of DisguiseWarioWare: D.I.Y.WarioWare: Touched!
Donkey Kong franchiseDK: Jungle ClimberDiddy Kong Racing DS
DSiWareBallBird & BeansChefDonkey Kong Jr.Dr. Mario ExpressFlagmanHelmetJudgeManholeMario CalculatorMario ClockMario vs. Donkey Kong: Minis March Again!Mario's Cement FactoryPaper Airplane ChaseVerminWarioWare: Snapped!
OtherGame & Watch CollectionItadaki Street DSSuper Princess PeachTetris DSYakuman DS
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