Yoshi's Island 3-4

We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

World 3 in Yoshi's Island DS is set in a tropical beach area, which later becomes a desert cavern. The two bosses of World 3 are Bessie Bass and Priscilla the Peckish. The Yoshis meet Baby Wario in this world, who joins at the start of level 3-5 and accompanies them throughout the rest of the world. At the end of the world, Baby Wario leaves the party and joins a group of Bandits. Yoshi's Island is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System.To reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving. Sep 20, 2002  After the masterpiece that is 'Yoshi's Island' came out, it was inevitable that playing it portably in the future would be possible. This game does a pretty great job in bringing that game on the go, while also sacrificing a few things, thanks to it being on such a small handheld.

Yoshi's Island DS

Developer: Artoon
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: March 8, 2007
Released in US: November 13, 2006
Released in EU: December 1, 2006
Released in AU: November 23, 2006
Released in KR: November 8, 2007

This game has unused areas.
This game has hidden development-related text.
This game has unused graphics.
This game has unused items.
This game has a hidden level select.
This game has revisional differences.

This game has a prototype article

Yoshi's Island DS is the direct sequel to Yoshi's Island. While the first game just had Baby Mario, this one features four other baby characters Yoshi can bring with him to enhance his abilities. Despite the cutesy appearance and mishmash of old and new artstyles, the game is still as unforgiving in difficulty as its big brother.

  • 2Unused Levels
  • 6Revisional Differences

Level Select

If the game tries to load a nonexistant .mpdz file, it will instead load an unused title screen, which also functions as a level select. ...Unfortunately, you aren't able to see your button inputs, so you'll have to count. The order goes 1-1, 1-2, 1-3, etc. until 1-E, at which point it goes to 2-1. Repeat until 5-E, at which point the last 'level' on the list is the enemy museum.

Controls:

  • A/B/Start: Enter the level specified.
  • Right/Left: Cycle through the level to go to.
  • Up/Down: Press down to instead cycle (with Right/Left) through the subareas of the level you have selected; press up to go back to choosing a level.
  • Select: Cycle through the music that will be playing in the level.
  • R/L: Cycle through the baby you will have in the level.
  • X/Y: Unused...?

You can use the following action replay code to replace the prologue level with the level select:

USAEuropeJapanKorea
USA Rev. 1Europe Rev. 1

Unused Levels

Levels are crsb/cscn files, which call upon the map data files (mpdz) and define things such as entrances/exits, the amount of areas in the level, and starting positions.

13w1009.mpdz and 14k5146.mpdz

These are the only two mpdz files in the game's data that are never called upon in any crsb file. Fittingly, they crash the game when attempting to be loaded. In the case of 14k5146.mpdz, it's revealed when opening the file up in a hex editor that it's barebones and contains no level data defined.

Interestingly enough, both of these levels exist in the USA Kiosk Demo, and can actually be loaded, revealing what they were.

  • 13w1009 was a work-in-progress version of an Enemy Museum room.
  • 14k5146 was a work-in-progress version of Gilbert the Gooey.

Unused Graphics

An early Press Start graphic, meant to be used for the unused title screen shown above.

Graphics for character coins of Baby Wario and Baby Bowser. In the final game, only character coins for the first three babies appear in regular gameplay.

These two egg-looking objects are present in the graphics for the first adult Bowser fight. For whatever reason, they lack a palette; the one used here is from another file.

Bowser was perhaps once meant to retreat inside of his shell; present in the graphics for the first adult Bowser fight. (As a side-note, did you know that the sprites for adult Bowser are actually rotoscoped from Yoshi Topsy-Turvy, which Artoon also developed?)

An unused tileset meant for test rooms. Several test rooms present in the USA Kiosk Demo use it.

Unused (objtitle2.arcz)
Used (objtitle3_J.arz)

An early graphic for the Adventure Mode button on the main menu. Yoshi was touched up, as was Baby Mario.

Unused (objtitle2.arcz)
Used (objtitle3_J.arz)

An early graphic for the Time Trial Mode button on the main menu. Unlike the Adventure Mode graphic, this one is entirely different; it seems that the Time Trial mode was once planned to be something else. It reads 'Mario Clear Mode'.

Flashing Eggs

While the flashing eggs from the previous game make a cameo appearance in Secret 5, they can not be obtained or thrown.

However, by hacking them into Yoshi's inventory, one finds that they're fully functional and still retain their original use: they will create a red coin when thrown at an enemy.

Gather six eggs, and use the following action replay code to change all of them into flashing eggs.

USAEuropeJapanKorea
USA Rev. 1Europe Rev. 1

Build Date

Present in stamp.rc are build dates, in YYMMDD format.

USA Kiosk DemoUSAEuropeEurope Kiosk Demo
JapanUSA Rev. 1Europe Rev. 1Korea

Revisional Differences

To do:
Higher quality rips of music. Where is extra fanfare used in jp/kr? USA Rev 1 and Europe Rev 1.)

Levels

USA, Europe, Australia
Japan, Korea

1-1 had a shrub moved in order to add an arrow on a pipe.

USA, Europe, Australia
Japan, Korea

Levels with rain were modified, possibly to make it more visible for the player.

3-4

Yoshi's Island 4-3 Speedrun

USA, Europe, Australia
Japan, Korea

Level 2-4 had a gauntlet room altered - some vases and chairs were removed. In spite of it making the area easier, this might have been done to avoid lag issues. Also noticable in the comparison are differences between the vase's palette - the chairs also have a small difference in their palette.

Yoshi's Island Ds World 3-4

USA, Europe, Australia
Japan, Korea

Level 3-4 received a significant update. At one point, Yoshi must push a vase off a ledge to receive a key. In the Japanese and Korean versions, it was placed on a small pillar; because of this, the coins were moved.

Yoshi's Island Faq

USA, Europe, Australia
Japan, Korea

A healthy amount of graphical glitches were fixed between the versions.

Music

2006
2007

The final boss music in the first-released USA/EUR is incredibly short, and seems to be missing a second half. The later-released Japanese and Korean versions fixed this, adding the rest of the song, along with modifying the french horns to be higher pitched.

The Japanese and Korean versions have an extra fanfare in the .sdat folder titled 'J22'. All other versions only go up to 'J21'.

Other

  • The Japanese and Korean version display small descriptions of what option is highlighted in the main menu.
  • The Japanese and Korean versions had the order the minigames are presented in the menu altered.
  • Some transition effects were altered between versions.

Yoshi's Island Rave

The Yoshi series
NESYoshi • Yoshi's Cookie
SNESYoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie
Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari
Game Boy (Color)Yoshi • Yoshi's Cookie • Tetris Attack
Nintendo 64Yoshi's Story
Game Boy AdvanceSuper Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample
Nintendo DSYoshi's Island DS (Demo) • Yoshi Touch & Go
Nintendo 3DSYoshi's New Island • Poochy & Yoshi's Woolly World
Wii UYoshi's Woolly World

Yoshi Island Ds 3-4 Second Key

Retrieved from 'https://tcrf.net/index.php?title=Yoshi%27s_Island_DS&oldid=664878'
World
World 3
AppearanceYoshi's Island DS
Levels10
<<List of worlds>>

World 3 in Yoshi's Island DS is set in a tropical beach area, which later becomes a desert cavern. The two bosses of World 3 are Bessie Bass and Priscilla the Peckish. The Yoshis meet Baby Wario in this world, who joins at the start of level 3-5 and accompanies them throughout the rest of the world. At the end of the world, Baby Wario leaves the party and joins a group of Bandits.

Level info[edit]

  • 3-1: Up the Creek – This level is centered around using a raft to avoid a Lunge Fish, and progressing up a waterfall.
  • 3-2: The Goonie Coast Isn't Clear! – Pirate Guys are found in this level, as well as Goonies which appear in the sky. Bloopers also debut in this level.
  • 3-3: Island of Peril – This level mainly involves using pipes to advance through the level. The end of the level is identical to the beginning, though set at nighttime.
  • 3-4: Bessie Bass's Battleship – This level takes place inside a very large pirate ship. Bessie Bass is the boss.
  • 3-5: Heeeeeeere's Wario! – This cave level introduces Baby Wario. Yoshi needs to use Baby Wario's magnet to attract objects and advance through the level.
  • 3-6: Use the Magnet to Get Rich Quick! – The majority of this level is contained within a jungle environment. Baby Wario is able to use his magnet to get coins.
  • 3-7: Tap-Tap's Sunken Cave – This level is taken place in a subterranean environment, featuring many Tap-Taps.
  • 3-8: Castle of Priscilla the Peckish – This level takes place in a castle. The level features waterfalls which can push Yoshi downward, hindering his progress. The boss is Priscilla.
  • Secret 3: A Light in the Dark – A level where Yoshi has to go through a maze-like castle in the darkness. What follows is a ski section in the dark mountains, and finally, a rocky shore with Crabbles.
  • Extra 3: Number Ball Special – A level which takes place in an underground labyrinth where Yoshi must find Number Balls and put them in their respective slots. This is one of the two levels with the tall Gargantua Blargg.
Yoshi's Island DS
CharactersYoshis • Star children (Baby Mario • Baby Luigi • Baby Peach • Baby Donkey Kong • Baby Wario • Baby Bowser • Baby Yoshi) • Kamek • Kangaroo • Stork
WorldsWorld 1 • World 2 • World 3 • World 4 • World 5
ItemsCharacter Coin • Coin • Flower • Giant Egg • Key • Red Coin • Star • Super Star • Yoshi's Egg
ObjectsMine Cart • Egg-Plant • GOAL! Ring • Message Block • Middle Ring • Number Ball • Number Platform • Spring ball • Stilts • Stork Stop • Tulip • Winged Cloud
BossesBig Burt Bros. • Gilbert the Gooey • Hector the Reflector • Big Bungee Piranha • Bessie Bass • Priscilla the Peckish • Six-Face Sal • Big Guy the Stilted • Moltz the Very Goonie • Baby Bowser • Bowser • Giant Bowser
Enemies and obstaclesBandit • Bill Blaster • Big Boo • Blooper • Blow Hard • Boo • Boss Bass • Bouncie • Bound Wanwan • Boo Guy • Bullet Bill • Bumpty • Bungee Bud • Bungee Piranha • Burt Brother • Chomp Shark • Cloud Drop • Crabble • Crazee Dayzee • Dancing Spear Guy • Debull • Dizzy Dandy • Drool Hard • Egg-enut • Eggo-Dil • Fang • Fat Guy • Fleeper • Flightless Goonie • Flightless Skeleton Goonie • Flopsy Fish • Fly Guy • Gargantua Blargg • Gargantua Blargg (tall) • Glide Guy • Gobblin • Gooey Goon • Goonie • Green Glove • Gusty • Hanging Blow Hard • Hot Lips • Incoming Chomp • Invisighoul • Item Balloon • Koopa Troopa • Lakitu • Lantern Ghost • Lava Bubble • Lunge Fish • Nep-Enut • Nipper Plant • Nipper Dandelion • Nipper Spore • Para-Koopa • Petal Guy • Piranha Plant • Pirate Guy • Piscatory Pete • Pointey • Polterpiranha • Potted Ghost • Red Blargg • Rocket Guy • Sanbo Flower • Scorchit • Shy Guy • Shy Guy on Stilts • Shy Stack • Skeleton Goonie • Slugger • Snap Jaw • Spear Guy • Spray Fish • Super Big Tap-Tap • Tap-Tap • Toober Guy • Ukiki • Wall Lakitu • Wild Ptooie Piranha • Windbag • Woozy Guy
MinigamesTulip Shooter • Flutter Challenge • Bouncy Maze • Speed-Eater • Egg Toss
[Edit]
Yoshi's Island DSlevels
World 1Ba-dum BUM! • Hit the M Blocks! • Mario's Fleet Feet • Castle of the Big Burt Bros. • Catch the Breeze • Glide Guys Take to the Skies • Baby Mario and Baby Peach: Dynamic Duo • Gilbert the Gooey's Castle • Welcome to Yoshi Tower! • Return of the Moving Chomp Rock!
World 2Baby DK, the Jungle King! • Underground Mysteries • Windblown Wilderness • Hector the Reflector's Haunted House • Boing! • Donuts and Eggs • Yoshi on Stilts • Big Bungee Piranha's Lair • Yikes! Boiling Hot! • Moving Statues, Standing Statues
World 3Up the Creek • The Goonie Coast Isn't Clear! • Island of Peril • Bessie Bass's Battleship • Heeeeeeere's Wario! • Use the Magnet to Get Rich Quick! • Tap-Tap's Sunken Cave • Castle of Priscilla the Peckish • A Light in the Dark • Number Ball Special
World 4Rock 'n' Fall • High-Speed Cart Race • In the Clouds • Six-Face Sal's Fort • Friend or Foe? • Slip Slidin' Away • Teeth-Chattering Chill Zone • Castle of Big Guy the Stilted • Hurry and Throw! • Let There Be Light!
World 5Rompin', Stompin' Chomps • Goonie Heights • Spear Guys' Village Found! • The Fort of Moltz the Very Goonie • The Cave That Never Ends • Find the Number Ball! • Superhard Acrobatics • At Last, Bowser's Castle! • Yoshi's Island Easter Eggs • Quit it Already, Tap-Tap!

Yoshi's Island 3-4 Games

Retrieved from 'https://www.mariowiki.com/index.php?title=World_3_(Yoshi%27s_Island_DS)&oldid=2850198'