Yoshi's Island Japanese Commercial

Japanese commercial for Yoshi. Commercial for Yoshi's Island: Super Mario Advance 3. Commercial for Mario Party 7. Super Mario-Kun, volume 8.

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Yoshi's Island DS
Developer(s)Artoon
Publisher(s)Nintendo
Director(s)Hidetoshi Takeshita
Producer(s)Toyokazu Nonaka
Artist(s)Yasuhisa Nakagawa
Writer(s)Soshi Kawasaki
Composer(s)Yutaka Minobe
Masayoshi Ishi
SeriesYoshi
Platform(s)Nintendo DS
Release
  • NA: November 13, 2006
  • AU: November 17, 2006
  • JP: March 8, 2007
Genre(s)Platforming
Mode(s)Single-player

Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platformingvideo game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.[1] It is the sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006,[2] the game was well received by critics, scoring an average of 81% on Metacritic's aggregate.[3] The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. On April 1, 2015, the game was made available for the Wii U via the Virtual Console service shortly after a Nintendo Direct presentation.[4]

Yoshi

The game's story focuses on the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek.[5]Yoshi's Island DS uses the same updated graphical style as Yoshi Touch & Go but retains the same core gameplay as its Super Nintendo Entertainment System predecessor;[2] but whereas the SNES game featured only Baby Mario and Baby Luigi, DS introduces Baby Peach, Baby Donkey Kong, and Baby Wario, while allowing the player to control Baby Bowser. Each baby bestows a different ability upon Yoshi.[5] The objective of the game is to use these abilities to progress through various themed worlds. An interquel, Yoshi's New Island, was released for the Nintendo 3DS in March 2014.

Gameplay[edit]

A screenshot showing Yoshi's Island DS's distinctive graphical style. The Nintendo DS's two screens function as one tall screen. Production countries: * Moldova * Italy * Romania * Portugal

Yoshi's Island DS's gameplay is the same as the previous game, with some additions. Just like in Super Mario World 2: Yoshi's Island the player guides various colored Yoshis through side scrolling stages.[6] Yoshi can jump and hover (flutter jump) for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to smash crates, for example).[5] Some stages offer Yoshi the ability to morph into vehicles for a short time.[6] Like the original Yoshi's Island, the DS game differs from many platforming series in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him or her before a timer expires (unless Yoshi falls on something that torments him instantly, such as a lava pit or a spike field).[5]

What makes Yoshi's Island DS different is the addition of five babies for Yoshi to carry, each bestowing a different ability — Baby Mario allows Yoshi to dash and makes special 'M' blocks appear, and can grab Super Stars to become Super Baby Mario, and grants ricocheting eggs; Baby Peach allows Yoshi to float and fly on wind currents and grants a more forgiving timing to use Yoshi's flutter jumping abilities effectively; Baby Donkey Kong can grab and swing on vines and ropes, grants a special dash attack, allows Yoshi's eggs to explode as per Yoshi's Story (but they do so on impact) and allows Yoshi to push objects faster; Baby Wario uses his magnet to attract metal objects and allows Yoshi's eggs to bounce; and Baby Bowser spits fireballs, but the Yoshi carrying him cannot make eggs, though the eggs Yoshi already carries can bounce. The last three babies slow down Yoshi's movement and make the timing for his flutter jumping less forgiving.[5][7] The need to switch babies at key points adds a puzzle element to the game.[7]

Island

The Nintendo DS's two screens act as one tall screen;[6] however, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, (Hector the Reflector, where the bottom screen acts as a mirror through which to see Hector during the battle) only provides the benefit of being able to see more (above) and, when the player is on the top screen, below.[5] The game does not make use of the bottom screen's touch sensitivity for basic gameplay, though it is an option for selecting levels and in some mini-games.[5] Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.[7]

Flowers and coins, as well as stars, are scattered around the game's stages. These are totaled at the end of each stage and a score is given depending how many of each were collected[5] (a maximum of 30 stars, 20 red coins and 5 flowers). Sufficiently high scores are required to unlock one of the two sets of secret levels[5] (the other set being unlocked upon completing the game, similar to the GBA remake of the original game). Special character coins are also introduced. Missing from the game are the power-ups of sorts — like the ability to spit seeds by eating watermelons — which were present in the original.[7] The fire breathing ability is retained though: Yoshi can use it when he snags a torch or fireball with his tongue. This allows him to shoot streams of fire up to three times. Keys found in the stages unlock mini-games and doors that would be closed otherwise.[5][6]

Plot[edit]

As in Super Mario World 2: Yoshi's Island, Baby Mario and the Yoshi clan must rescue Baby Luigi, who was snatched by Bowser's minion, Kamek, who also wants to kidnap every baby around the world. However, this time the Yoshis have the combined assistance of both Baby Peach and Baby Donkey Kong, as well as the stork, who escaped Kamek's botched capture. They later join with Baby Wario and Baby Bowser, who offer their specialized abilities so that the group may proceed.[5] However, Baby Wario's lust for treasure leads him to abandon the group, while Baby Bowser is captured by Kamek (who is actually the future Kamek that appears throughout the forts and castles), and later kicked out by the Adult Bowser, who came from the future, because of his baby counterpart insulting him. Baby Bowser then joins the group until he notices Kamek is after him, leaving Yoshi and the other babies to continue their journey.

Yoshi's Island Online

Much later in the game, Kamek's sinister plan for kidnapping the babies around the world is revealed. He and Bowser traveled back in time in search of the 'star children' - seven babies whose hearts possess unimaginable power necessary for him to conquer the universe. Despite kidnapping all of the babies, they could not find a single star child. Yoshi's group later arrives at Bowser's castle and find Baby Wario and Baby Bowser, arguing over the treasure from Bowser's castle. They later join the group and as they arrive at the final room, Baby Bowser betrays them, claiming that Yoshi and the other babies wanted Bowser's treasure in his castle. Yoshi easily defeats him and Kamek arrives, along with Bowser, angered at what Yoshi did to his infant self.

Despite this, the babies and Yoshis prevail in both defeating Bowser, and forcing Kamek and Bowser to retreat to their present time. Yoshi and the babies then retrieve Baby Luigi and the other babies. Bowser's castle then self-destructs, but Yoshi and the other babies (with the help of the other storks carrying all of the babies) escape unharmed. The storks continue to bring all the babies back to their respective homes.

Island

In a post-credits scene, six of the star children are revealed to be Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario and Baby Bowser. Immediately thereafter, the seventh and final star child is revealed to be a newly hatched Baby Yoshi, who is also strongly implied to be the very same Yoshi that the grown up Mario Bros. would go on to rescue and ally with in Super Mario World and subsequent Mario games.

Development[edit]

Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2,[2] originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario.[2] The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Universal Gravitation veered away from the 'Nintendo' design; but for DS, Artoon stuck close to the original concept.[7]

The game retains the classic pastel/crayon visuals from its predecessor.[6] Small changes are noticeable: water animation has been improved, the black outlines around objects are not as thick, and the backgrounds are less cluttered.[5] However, the visuals are still tightly centered on those of its predecessor.[7]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings81.15%[8]
Metacritic81/100[3]
Review scores
PublicationScore
Game Informer8.25/10[9]
GamePro4.25/5[6]
GameSpot9.1/10[5]
GameSpy[10]
IGN8/10[7]
Nintendo World Report8.5/10[12]
ONM87/100[11]

Yoshi's Island DS received positive reviews, being given high scores by some of the most prominent video game critics. These include gaming websites IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.[5][7] GameSpot's review commented that the developers have 'produced a sequel that seems fresh and new while remaining every bit as awesome as the original.'[5] Multimedia website IGN called it 'a solid recreation of the Yoshi's Island elements in a two-screen-high format,'[7] and GamePro in their review said that 'it's fun and light-hearted play.'[6] Reviewers were particularly pleased with how the core gameplay elements are the same as in the previous game. GamePro hails it as having 'the classical 2D side-scrolling action and colorful pastel artwork that brought Nintendo to prominence,'[6] while IGN — although impressed with the game in general — wonders whether or not the developers 'stuck too close to the established design in this new game,' because having played the previous game 'ruins a lot of the surprises.'[7] Other critics regard this as the best portable Yoshi's game, with the exception of the Super Mario Advance remake of the original Yoshi's Island because, in their context, '(Yoshi) Topsy-Turvy was not there and (Yoshi) Touch & Go was incomplete.'

One problem critics identified is the blind spot created by the gap between the Nintendo DS's two screens. IGN accepts that this blind spot is necessary for aiming eggs properly but still describe it as 'bothersome.'[7]GameSpy's reviewer calls it 'a pain' and expresses frustration at being hit by an enemy hiding in this gap.[10] On the whole, reviewers were pleased with the way the extra babies have been implemented,[5] but IGN felt that Baby Wario was 'a last minute addition that wasn't tested properly.'[7] They call his magnet 'wonky,' and says it 'misses items that are right next to him.'[7]

Yoshi's Island DS was given GameSpot's 'Editor's Choice' rating,[5] and reached the final round for 'Best Nintendo DS game.'[13] The game sold more than 300,000 copies in its first week of release in Japan.[14] As of March 31, 2008, Yoshi's Island DS has sold 2.91 million copies worldwide.[15]

References[edit]

  1. ^'Yoshi's Island DS'. GameSpot. Archived from the original on September 30, 2007. Retrieved 2007-08-14.
  2. ^ abcdHarris, Craig (2006-05-09). 'Return to Yoshi's Island'. IGN. Retrieved 2006-11-25.
  3. ^ ab'Yoshi's Island DS Reviews'. Metacritic. CBS Interactive. Retrieved September 1, 2013.
  4. ^'Nintendo - Yoshi's Island DS'. 2015-04-01. Retrieved 2015-04-01.
  5. ^ abcdefghijklmnopqProvo, Frank (2006-11-14). 'Yoshi's Island DS Review'. GameSpot. Archived from the original on September 7, 2013. Retrieved September 2, 2013.
  6. ^ abcdefgh'Review: Yoshi's Island DS'. GamePro. 2006-11-14. Archived from the original on 2007-02-24. Retrieved 2006-11-25.
  7. ^ abcdefghijklmHarris, Craig (2006-11-13). 'Yoshi's Island DS Review'. IGN. Retrieved September 2, 2013.
  8. ^'Yoshi's Island DS'. GameRankings. CBS Interactive. Retrieved September 1, 2013.
  9. ^McNamara, Andy (December 1, 2006). 'Baby's Got Back'. Game Informer. GameStop Corporation. Archived from the original on November 21, 2008.
  10. ^ abTheoBald, Phil (2006-11-14). 'Yoshi's Island DS Review'. GameSpy. Retrieved September 2, 2013.
  11. ^East, Tom (January 9, 2008). 'More of the Same, but We're Not Complaining'. Official Nintendo Magazine. Future Publishing. Archived from the original on October 27, 2014. Retrieved September 2, 2013.
  12. ^'Yoshi's Island DS review'. Nintendo World Report. Retrieved November 26, 2006.
  13. ^'Best Nintendo DS game'. GameSpot. 2006. Archived from the original on September 30, 2007. Retrieved 2007-01-10.
  14. ^'Charts: Latest Japanese Software & Hardware Sales'. N-Europe. 2007-03-19. Archived from the original on 2007-09-27. Retrieved 2007-03-19.
  15. ^'Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information'(PDF). Nintendo. 2008-04-25. p. 6. Retrieved 2008-08-03.

External links[edit]

  • Official website(in Japanese)
  • Yoshi's Island DS at IGN
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Yoshi%27s_Island_DS&oldid=944558001'
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Soundtrack Album
Super Mario: Yoshi Island Original Sound Version
.
Composed by:
Koji Kondo
Publisher(s)Published by
NTT Publishing Co., Ltd.
Distributed by
Datum Polystar Co., Ltd.
Release date November 25, 1995
MediaCompact Disc
Track(s)26
Length36:17
Catalog Number(s)PSCN-5040

The Super Mario: Yoshi Island Original Sound Version is the Compact Disc soundtrack to Super Mario World 2: Yoshi's Island composed by Koji Kondo. It was released by Nintendo on November 25, 1995 in Japan, and was published by NTT Publishing Co., Ltd. and distributed by Datum Polystar Co., Ltd..

The soundtrack is now a rare item, with some retro game stores in Tokyo offering hundreds of dollars per copy.

Renditions[edit]

Materials included with the soundtrack
  • The song 'Athletic' was played on the piano by Koji Kondo at a Video Games Live concert as part of a medley.
  • The song 'Athletic' was played again by Koji Kondo on a electronic keyboard at Nintendo World 2011 as part of another medley.
  • The song 'The Flower Garden' was reorchestrated for the Japanese Super Mario World 2: Yoshi's Island commercial.
  • The song 'Map' was reorchestrated for the Japanese Yoshi's Island: Super Mario Advance 3 commercial.
  • The song 'Athletic' was played by the Kanagawa Philharmonic Orchestra in 1996 on the Game Music Concert 5 album of the Orchestral Game Music Concerts.
  • The song 'Athletic' was also recorded on the Mario & Zelda Big Band Live album in 2003.
  • The songs 'Yoshi's Start Demo', 'Powerful Baby', 'The Flower Garden', and 'Castle & Fortress' were played by the Video Game Orchestra at Penny Arcade Expo East 2010 and Boston Anime 2010 as part of a medley of music from the Yoshi franchise.
  • The song 'Athletic' is included in Nintendo's official sheet music books.

Song reappearances[edit]

All the songs were reused in the Game Boy Advance remake of Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, but in decreased audio quality. Other than that, the songs also returned in later games, and most of them are remixed or re-arranged.

  • The songs 'Athletic', 'Mid-Boss', and 'Underground' are used in the Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island promotional VHS.
  • A portion of the song 'The Flower Garden' is briefly recalled in Yoshi's Story, as part of the song 'Games of Happiness'.
  • The song 'Powerful Baby' plays in Super Mario 64 and Super Mario 64 DS when a Wing Cap is equipped, in some Super Mario 64 DS mini-games, in New Super Mario Bros. when a Super Star is equipped and in some mini-games, in New Super Mario Bros. Wii, and in Super Mario Galaxy and Super Mario Galaxy 2 when a Rainbow Star is equipped. It is also played in Mario & Luigi: Superstar Saga, in the Star 'Stache Smash minigame.
  • The song 'Yoshi's Island' plays in Paper Mario on Lavalava Island.
  • The song 'Yoshi's Island' plays in Mario & Luigi: Partners in Time on Yoshi's Island.
  • The songs 'Athletic' and 'Yoshi's Island' are used in Itadaki Street DS.
  • The songs 'Athletic', 'The Flower Garden', 'Story Organ', and 'Powerful Infant' are used in Yoshi Touch & Go.
  • The songs 'Story Organ' and 'Yoshi's Island' are used in Tetris Attack.
  • The songs 'Athletic' and 'The Flower Garden' are used in Super Smash Bros. Brawl.
  • The song 'Athletic' is used in Daigasso! Band Brothers.
  • The songs 'The Flower Garden', 'Story Organ' and 'Map' are used in the 'Yoshi's Island' song in Super Smash Bros. for Wii U.
  • The songs 'The Flower Garden' and 'Goal & Score' were remixed into Yoshi's Island Zone from Sonic Lost World.

Super Mario: Yoshi Island Original Sound Version[edit]

The Super Mario: Yoshi Island Original Sound Version CD, adorned by Flowers.
Track List
Track NumberTrack NameTrack Length
1Nintendo Logo0:04
2Story Organ2:43
3Yoshi's Island2:12
4Yoshi's Start Demo1:02
5Practice Course0:43
6Game Start0:04
7The Flower Garden2:53
8Goal & Score0:50
9Underground1:46
10Castle & Fortress2:08
11Kamek's Theme0:32
12Mid-Boss1:13
13Athletic2:11
14Above Ground1:31
15Player Down0:05
16Game Over0:10
17In Front of the Boss' Room0:58
18Big Boss2:00
19Big Boss Clear0:09
20Map2:14
21Bonus Game1:26
22Powerful Baby1:00
23Koopa2:44
24Koopa Clear0:11
25Luigi's Rescue1:32
26Ending3:56
[Edit]
Music
Arranged SoundtracksDonkey Kong Goes HomeSuper Mario Bros. Mario SyndromeMario & Zelda Big Band LiveMario Kart 64 on Club CircuitMemória! / The Very Best of Yoko ShimomuraSuper Mario Bros. 3 ~ Akihabara Electric CircusSuper Mario Bros. 1, 2, 3, Hop! Step! Jump!Super Mario Compact DiscoSuper Smash Bros. Melee: Smashing...Live!White Knuckle Scorin'Sound Mario Bros.Donkey Kong - Ashita ni Nattara...Mario's Big Adventure ~Aya & Nakayoshi Pep Squad~Super Mario Bros. Special
CompilationsDonkey Kong Country TrilogyNintendo Sound Selection Vol.1: Healing MusicNintendo Sound Selection Vol.2: Loud MusicNintendo Sound Selection Vol.3: B-Side MusicNintendo Super Famicom Game MusicHappy! Mario 20th - Super Mario Sound CollectionSuper Mario History 1985-2010The 30th Anniversary Super Mario Bros. MusicSuper Mario WorldFamicom Sound History Series: Mario the MusicThe Year of Luigi Sound SelectionNintendo Sound Selection: Endings & Credits
Original SoundtracksDiddy Kong Racing Original SoundtrackDK JamzDonkey Kong Country 2: Diddy's Kong Quest Original SoundtrackDonkey Kong Returns Original Sound TrackMario + Rabbids Kingdom Battle Original Game SoundtrackMario & Luigi RPG: Sound SelectionMario Basketball 3on3 Original SoundtrackMario Kart 64 Original SoundtrackMario Kart 64 Race TracksMario Kart 8 Original SoundtrackMario Kart Wii Platinum SoundtrackMario Party 3 Original SoundtrackMario Tennis 64 Original SoundtrackNintendo All-Star! Dairantō Smash Brothers Original SoundtrackPaper Mario Game Music Soundtrack CDSuper Mario: Yoshi Island Original Sound VersionSuper Mario 3D World Original SoundtrackSuper Mario 64 Original SoundtrackSuper Mario Galaxy: Original SoundtrackSuper Mario Galaxy 2: Original SoundtrackSuper Mario Land Original SoundtrackSuper Mario Odyssey Original SoundtrackSuper Mario RPG Original Sound VersionSuper Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
Partial SoundtracksDonkey Konga: The Hottest HitsMario Kart 64: Greatest Hits SoundtrackSuper Mario Odyssey Sound SelectionYoshi's Story
Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3
CharactersYoshis • Baby Mario • Baby Luigi • Baby Bowser • Kamek • Stork • Poochy • Huffin Puffin • Melon Bug • Muddy Buddy • Roger Lift • Support Ghost
WorldsWelcome To Yoshi's Island • World 1 • World 2 • World 3 • World 4 • World 5 • World 6
ItemsRegular itemsBlue watermelon • Coin • Flower • Green watermelon • Key • Red Coin • Red watermelon • Star • Super Star • Yoshi's egg (Flashing Egg · Giant Egg · Red Egg · Yellow Egg)
Special Items10-Point Star • 20-Point Star • Anytime Egg • Anywhere POW • Magnifying Glass • Super Blue Watermelon • Super Green Watermelon • Super Red Watermelon • Winged Cloud Maker
Objects! Block • ! Switch • Arrow Cloud • Arrow Lift • Balloon • Beanstalk • Bubble • Bucket • Chomp Rock • Donut Lift • Dotted-Line Block • Egg Block • Egg-Plant • Expansion Block • Falling Rock • Flatbed Ferry • Flipper • Goal roulette • Green Shell • Ice Block • Icicle • Message Block • Middle Ring • Number Platform • Paddle wheel • Post • Pot • POW Block • Red Balloon • Red Shell • Rock Block • Snowball • Spinning Log • Spring ball • Squishy block • Tulip • Warp Pipe • Winged Cloud • Yoshi Block
BossesBurt the Bashful • Salvo the Slime • Bigger Boo • Roger the Potted Ghost • Prince Froggy • Naval Piranha • Marching Milde • Hookbill the Koopa • Sluggy the Unshaven • Raphael the Raven • Tap-Tap the Red Nose • Baby Bowser / Big Baby Bowser
Enemy classesEdibilis Boringus • Harrassimentia Phlyoverus • Projectilia Ritebakatchia • Ucantia Defeatus • Dudim Phreykunoutonthis • Mostosti Vomitonus
EnemiesAqua Lakitu • Bandit • Baron von Zeppelin • Baseball Boy • Barney Bubble • Beach Koopa • Big Boo • Blow Hard • Boo Balloon • Boo Blah • Boo • Boo Guy • Boo Man Bluff • Bouncing Bullet Bill • Bowling Goonie • Bubble Dayzee • Bullet Bill • Bumpty • Burt • Cactus Jack • Caged Ghost • Chain Chomp • Chain Gate • Chomp Shark • Clawdaddy • Cloud Drop • Coin Bandit • Crazee Dayzee • Dancing Spear Guy • Dangling Ghost • Dizzy Dandy • Dr. Freezegood • Eggo-Dil • Fang • Fat Guy • Fishin' Lakitu • Flamer Guy • Flightless Goonie • Flightless Skeleton Goonie • Flopsy Fish • Fly Guy • Flying Wiggler • Frog Pirate • Fuzzy • Gargantua Blargg • Georgette Jelly • Goomba • Goonie • Green Glove • Grim Leecher • Grinder • Grunt • Gusty • Harry Hedgehog • Hefty Goonie • Hootie the Blue Fish • Hot Lips • Incoming Chomp • Itsunomanika Heihō • Jean de Fillet • Kaboomba • Kamek • Koopa Troopa • Lakitu • Lantern Ghost • Lava Bubble • Lava Drop • Little Mouser • Little Skull Mouser • Loch Nestor • Lunge Fish • Mace Guy • Mace Penguin • Milde • Missile Bill* • Mock Up • Mufti Guy • Naval Bud • Needlenose • Nep-Enut • Nipper Plant • Nipper Spore • Para-Koopa • Piranha Plant • Piro Dangle • Piscatory Pete • Pokey • Potted Spiked Fun Guy • Preying Mantas • Puchipuchi L • Raven • Raven (chick) • Red Blargg • Relay Heihō • Sanbo Flower • Seedy Sally • Short Fuse • Shy-Guy • Shy-Guy on Stilts • Skeleton Goonie • Slime • Slime Drop • Slugger • Sluggy • Solo Toady • Spear Guy • Spiked Fun Guy • Spooky • Spray Fish • Stretch • Tap-Tap • Tap-Tap the Golden • Thunder Lakitu • Toady • Train Bandit • Wall Lakitu • Whirly Fly Guy • Wild Ptooie Piranha • Woozy Guy • Zeus Guy
ObstaclesBall 'N' Chain • Cannonball • Fire-Bar • Lava • Spike • Tekkyū Dosun • Thorn • Turtle Cannon
Mini BattlesGather Coins • Popping Balloons • Throwing Balloons • Watermelon Seed Spitting Contest
Bonus ChallengesFlip Cards • Scratch and Match • Drawing Lots • Match Cards • Roulette • Slot Machine
MiscellaneousYoshi's Island
Further infoGallery (SNES · GBA) • Glitches • Media • Pre-release and unused content • Staff (SNES · GBA) • Super Mario: Yoshi Island Original Sound Version
*Only in Yoshi's Island: Super Mario Advance 3

Yoshi's Island Japanese Commerciall

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