Vote for your favorite colored Yoshi on my profile. Check it out! I'm curious to know if you even have a favorite colored yoshi! I do, which is revealed at the end of this chapter!
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Chain Chomps also appear without chains, such as in Super Mario World 2: Yoshi's Island, where they are seen at first from afar, then lunge high into the air and drop down suddenly, creating a huge crater in the ground. There are also gigantic species called 'Chomp Sharks,' in which the Chomps chase the player, by 'eating' the platform Yoshi is.
Chapter 3: the cave
L. Blue Yoshi looked down at the deep gorge that crossed her path. She and the baby leaned closer to the edge to see what lies at the bottom of the cliff.
Behind them, two shy guys watched the Yoshi and her baby. They whispered to each other and snickered at the Yoshi who was unaware of the shy guy's existence. One of the shy guy crept towards the Yoshi. The other shy guy watched as he tried to hold his laughter. The shy guy pushed the Yoshi with all his might and soon, the Yoshi was screaming at the top of her lungs as she fell down the gorge.
Seconds before hitting the ground, L. Blue Yoshi fluttered jump to decrease the impact. She landed hard on her feet, but it was still a safe landing. The baby looked at the Yoshi as if nothing had happened.
'Wow, I though you'd cry little baby. You're going to be one brave person when you grow up!' said the Yoshi. 'Sure wish I can be brave like Yellow Yoshi and Green Yoshi. I'm such a coward.'
The baby looked at the Yoshi with his innocent eyes.
'I only fluttered jumped because I didn't want to die!' retorted the Yoshi 'Can't believe a baby is braver than me,' sighed the Yoshi. The Yoshi looked up and saw a warp pipe.
Long time ago, the shy guys built these to travel across the island through an underground cave that is rumored to be made of entirely of crystals, though it is only a legend that Green Yoshi told. The warp pipes have not been used for centuries by the shy guys for reasons unknown. Green Yoshi have forbidden the Yoshi from entering the warp pipe. A black yoshi once entered a warp pipe and never came out.
'Ack! There's no way out!' cried out the desperate Yoshi. She came across dead ends on both ways. It was impossible to climb up because the gorge is very steep. This place, as she found out, was a actually a deep crevice create by an earthquake from the Volcano. The Yoshi looked at the warp pipe. That was her only way out.
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Green and Red Yoshi were together, planning the next route once the last Yoshi gets the baby. They looked at the map that fell along with the baby, determining who goes where once the all of the Yoshis had a chance to get the baby.
'Have you heard?' asked Red Yoshi.
'What?' responded Green Yoshi.
'Kamek has built more castles on this island.'
'And?' retorted Red Yoshi.
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L. Blue Yoshi stared in awe at the amazing cave that she entered by the warp pipe. The legend was true. The cave was made entirely of crystal. Even the ground was made of crystal. Suddenly, a chain chomp shaped rock came rolling through, running straight into the Yoshi. L. Blue Yoshi screamed, but her reflex made her move out of the way.
The Yoshi sighed and continued on. The rock rammed some tiny piranha plant like creature that tried to hop out of the way.
'What the heck!' cried out a shyguy who almost got ran over, but managed to escape by jumping on top of an umbrella shaped mushroom.
'hey sir!' hollered L. Blue Yoshi.
The shy guy turned around and gave a pissed off stare.
'Was that you, you shy guy eater?!' apparently, this shy guy is not afraid of Yoshis.
'uh, no sir, do you know the way out of this cave?' asked the Yoshi.
'Why should I help a Yoshi, what if I want you to get lost and starve to death?' retorted the shy guy.
'I need to return the baby to the stork!' said L. Blue Yoshi who became a bit agitated.
The shy guy only walked away. L. Blue Yoshi grabbed the shy guy and held him in front of a piranha plant. The piranha plant snapped ferociously, trying the reach the shyguy. The shyguy was only millimeters from the piranha plants reach. The shy guy shivered in fear.
'No, don't do this to me, what do you want!' demanded the shy guy. 'I rather get swallowed by you. At least you won't tear me to shreds.'
'What if I want you to be torn to shreds?' she retorted.
'Okay, I'll tell you the way!'
'Tell me.'
'Just go straight ahead!'
L. Blue Yoshi pulled the shy guy away. The shy guy ran away. L. Blue Yoshi slapped her face. It was obvious since the cave is only one-way.
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'Here are the castles, I heard the Chain Chomps talk about it,' said Red Yoshi.
'Were you dissing the Chain Chomps again?' asked Green yoshi.
'Yes, but this time I won and before I left I heard the Chain Chomps talk.'
Green Yoshi marked the places where Red Yoshi pointed out on the map.
'It can't be.' gasped Green Yoshi.
Green Yoshi saw that all of the new castles were on Yellow Yoshi's route.
'Red Yoshi, go to my sis and stop her from entering the castle. The baby is going to think that his brother is there. The babies can sense each other. The castle is a trap.'
'But why me?' complained Red Yoshi.
'I have my reasons. Now go! I must go to my next route.'
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Ooooooooooh! What is going to happed next? Just wait my reader.
- Starrgrl
Next up is Yellow Yoshi, my favorite Yoshi. Is that why I'm making her such a big deal? Actually, I though' how can such a feminine colored Yoshi fight tough bosses' (they're really not that tough). I understand blue Yoshi, but Yellow Yoshi! Maybe Yellow stand for toughness (on pokemon, yellow stand for toughness, see pokemon contest)
Review, Review, Review!
Haninator: The floating cloud is just there. Did you read what green yoshi said? 'Why do Miyamoto do these things?' Miyamoto is the creator of the Mario series. You should really learn about this guy. He's a legend. What I mean is that it's hard to explain the floating cloud, it's just there. So, I blamed it on Miyamoto for not making logical sense. Don't take it the wrong way, I like the guy, without Miyamoto, there be no Yoshi! Hope that answers your questions! Maybe I'll explain it later, when an idea comes out!
OXOXOXOXO
http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/YoshisIsland
This is based on opinion. Please don't list it on a work's trope example list.
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Don't be fooled by its cutesyappearance.Yoshi's Island has manyfrightening elements.Advertisement:
- The Castle/Fortress Theme which creates an effective atmosphere for the level's boss fight. Some castle/fortress levels have a passageway between the red doors and the boss fight, with this eerie music setting the tone.
- If Yoshi is hit, Baby Mario is suddenly caught in a flying bubble, wailing desperately, as the player tries to get him back before the Toadies catch him and fly away with him. To make matters worse, some enemies will attempt to take Baby Mario when he's in the air or just plainly swipe him off Yoshi's saddle. The accompanying sound effect doesn't make things any better.
- Neglecting to retrieve Baby Mario in time rewards you with an image that consists of the Toadies carrying Baby Mario away against a black background, with one of them snickering at you before they take off. The noise they make doesn't help.
- The motif that plays whenever Yoshi gets an instant death (e.g., falling into a bottomless pit, touching a thorn or lava, landing on spikes). When this happens, the screen transitions to black through a swift horizontal zig-zag wipe effect. It is really unsettling, and the high-pitched version featured in the enhanced GBA port is no better.
- The 'Game Over' screen shows 'GAME OVER' in a deranged font zooming in and rotating in random directions. The same animation repeats itself several times afterward until you either continue the game or shut it off. The depressing piano ditty that plays under it and the fact that SNES games with pre-rendered 3D graphics were in their relative infancy only make this worse.
- The threat of being eaten occurs quite a bit. A boss battle occurs in a frog's stomach and Piranha Plants will try to swallow Yoshi whole, as will the giant catfish lurking in the waters of several jungle levels. There are also a few chase scenes in which a gigantic Chain Chomp is out to eat Yoshi (and the very ground you stand on).
- Kamek would enlarge small creatures in the boss battles. The transformations were complete with music that suggested 'time to die'.
- The falling walls in Burt's fort which will crush Yoshi if he's underneath one.
- The tiny Chain Chomp in the background of a room in Sluggy's fort that becomes huge and bites at the screen.
- Sluggy the Unshaven's only 'attack' is moving slowly forward, but if he gets far enough he'll push you off the platform to your death. His weak spot is his beating heart, which shrivels and pops during his defeat, making him melt offscreen.
- Bigger Boo gets larger as you throw eggs at him until he explodes.
- Naval Piranha is terrifying if you imagine a giant monster plant that charges at you, and the boss itself is referencing Little Shop of Horrors.
- When you defeat Tap-Tap the Red Nose, he falls into a pool of lava and you watch him helplessly try to swim out before sinking. Of course, that's nothing compared to Tap-Tap the Golden in Bowser's Castle.
- The titular Fuzzies in World 1-7, 'Touch Fuzzy, Get Dizzy'. Touch or eat one, and watch as the world begins to wobble and warp in front of your eyes while Yoshi staggers around and the music distorts. It's worse when they reappear in Worlds 4-1 and 6-3, where they appear over large chasms, so if you touch one, you may very well stagger off the edge and towards your doom.
- While nearly every boss suffers a quick death, Prince Froggy is defeated from his stomach. The background of his stomach slowly turns red as he gets more and more close to being defeated, and when you do defeat him, after you, ahem, leave his body through the back, Prince Froggy is spasming on the ground, clearly in pain.
- The sound of the Lunge Fish is one of the most terrifying sounds in video games. The Lunge Fish hides in the water and suddenly lunges out, and if it eats Yoshi you instantly die.
- Incoming Chomps, which are giant Chain Chomps that fall from the sky. Not only the fear of getting hit and falling into the holes they leave, but those faces. And these things are found in the second level of the game! Even more unsettling is the fact that they start off in the background, just bouncing around minding their business. Then you cross their field of view and suddenly turn to face you and leap towards the foreground. One can only imagine little kids playing this stage and getting scared.
- Gargantuan Blargg and Nep-Enut can be pretty scary for kids, too, with this giant red/blue... thing popping out of the lava/water out of nowhere, especially if you don't realize there are eyes there.
- The chalk drawings suddenly coming to life during the train sections of the game. Especially if you're playing it for the first time as they look like harmless background scribbles.
- The Dizzy Dandy. If you're not paying attention to them (the real ones smile, the fakes have an evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
- The Slimes, which just fall into Uncanny Valley. They disguise themselves as block-looking platforms until you touch them, which makes them transform. The worst part is that not all of the block-like platforms are Slimes, making it hard to predict which one is a Slime or not.
- World 6. The first five worlds in the game all have some sort of charming quality to them for the most part: Smiling flowers, adorable-looking fauna and lush-looking backgrounds. Then you find yourself in the hellish wasteland that is World 6. The ground is brown and dead, all the forest's trees have been petrified, bones and Skeleton Goonies litter the landscape and lava flows freely in nearly every level.
- The final level is full of it:
- In the beginning, Yoshi must turn himself into a helicopter and fly across a bottomless pit. Every so often, Kamek will swoop behind Yoshi and ambush him from behind. He also does this in the Extra Level from World 5.
- There is an optional chase where Tap-Tap the Golden, an invincible golden version of Tap-Tap the Red Nose, is chasing Yoshi across a rocky, lava-filled area, as the screen ever so slowly autoscrolls to allow him more area to move. It doesn't help that before entering this chase, if the player wants to receive helpful information, all they get is 'RUN AWAY, HURRY!!!' in dramatically huge font, as shown in the image above. What arguably makes this even worse is that you're being chased by a boss that's Nigh Invulnerable, and is large enough that you can hear the ground quaking from every step that it takes. Your eggs manage to stun it, but that's about it. Not even it falling down a hole to its doom can stop it; it just springs forth like a proverbial bat out of Hell, and continues to chase you, its smile almost taunting you. Also, in the SNES version, the boss theme plays during this chase. But in the GBA version, the music that plays is when you're about to encounter a boss, which just makes it worse.
- Before the final battle is another chase scene, only this one is an Auto-Scrolling Level which takes place in a creepy playroom-themed dark hallway. Kamek constantly appears from out of nowhere in various places and will zap you with his magic wand. If he misses, he will turn blocks into small enemies or stars. You can throw eggs at Kamek but he will just reappear somewhere else. All this happens while impending doom music plays.
- In the final battle, where Baby Bowser, in an eerily designed toy room, attempts to ride (and therefore injure) Yoshi. After he has been defeated, Kamek turns him into Big Bowser. Big, meaning the castle he had occupied is completely destroyed by his transformation, and he could probably crush Yoshi with a single finger/claw. The transformation and battle is accompanied by hardcore heavy metal music, a jarring contrast to the other music in the game, and the battle is pretty much Yoshi trying to hit him with large eggs to push him back, while he is slowly coming towards you. When he is hit, he is indeed pushed back, only to then run at full speed towards Yoshi, who is standing on a small ledge (which is being destroyed by the boulders that fly in the air from Bowser's roars). If Bowser comes close enough, his stomach obliterates the ledge, leaving Yoshi unable to do anything but plummet to his death. This can be extremely scary when one is desperately trying to get him further back, knowing that he will run at full speed afterwards. What makes this even worse is that when he has one hit left, he'll continue to run towards you, and will not stop until he collides with Baby Mario and Yoshi. And when he does... His design◊note certainly doesn't help matters. At least his first form was downright Ugly Cute (and arguably even a Designated Villain at worst).
- 'The Impossible? Maze' is one of the extra levels in Yoshi's Island, and is quite possibly one of the eeriest levels in the game. As the name suggests, it's a dark labyrinth that is seemingly endless until you know exactly what to do. It's also one of the very few levels to feature Grim Leechers, which are enemies that latch onto you and reverse your controls. And if that's not bad enough, the soundtrack that plays in this level in the 'Room Before Boss' theme.
- Aside from in-game fuel, there's a commercial for the SNES game where some guy in a restaurant tries to eat as much as Yoshi... and just like Mr. Creosote, the guy explodes, splattering everyone with his stomach contents (thankfully, this version of the ad only aired a few times, before being swiftly pulled and replaced with a censored version in which the splattering and exploding happens off-screen as a woman in the restaurant turns and looks to the left, and then the stomach contents spelling out 'PLAY IT LOUD' are now a rich, thin, bright, non-disgusting green slime that resembles Nickelodeon slime).