Yoshi's Island Manual

Super Mario World 2: Yoshi's Island (SNES) - Game Manual

  1. Super Mario World 2 Yoshi's Island Instruction Booklet on Amazon.com.FREE. shipping on qualifying offers.
  2. Wednesday, March 19, 2014. Awaiting Instructions: Yoshi's Island for the Game Boy Advance As you may know (and if you don't, you will soon!), I had an operation a couple of weeks ago to deal with some serious digestive issues. And the Yoshi's Island instruction manual. Game Boy Advance games were shipped in flimsy cardboard boxes, so the.

Aug 25, 2014 Super Mario World 2: Yoshi's Island is a platform video game developed and published by Nintendo for the Super Family Computer/SNES console. Despite its North American and European title, this.

Yoshi's Island Games

YoshiYoshi

SUPER MARIO WORLD 2® YOSHI’S ISLAND INSTRUCTION BOOKLET

Super Mario World 2 Documentation
SUPER NINTENDO® ENTERTAINMENT SYSTEM
-----------------------------------------------------------------------
(2) Table Of Contents
The Story................................3
Controller Functions.....................7
Before You Start The Game................9
The Level Selection Screen..............10
The Basic Rule..........................11
Basic Items.............................13
The Goal and The Score..................14
The Bonus Challenge.....................15
Try Everything!.........................17
Watermelon and Special Attacks..........18
Metamorphoses...........................19
Keys, Doors and Mini Battles............20
Special Items...........................22
The Effects Of Special Items............23
-----------------------------------------------------------------------
(3) THE STORY
This story happened a long long time ago...
This is a story about a baby and Yoshi...
A stork hurries across the dusky, pre-dawn sky. In his bill, he
supports a pair of twins who are to be delivered to their parents as
soon as possible.
Suddenly, something appears between the clouds and races towards the
stork with blinding speed!
-----------------------------------------------------------------------
(4)
“SSCCRREEEEECH!!!”, it screams. “These babies are mine!”
Snatching only one baby, the creature vanishes into the darkness from
whence it came.
Oh no! The second baby falls undetected towards the open sea...
-----------------------------------------------------------------------
(5)
The kidnapper is Kamek, an evil Magikoopa from the Koopa Kingdom.
Having divined last night that twin babies born this morning will bring
disaster to the Koopa family, he arranged for an early morning ambush.
Returning to his castle, Kamek realizes that he missed the other baby.
He orders his toadies.
“Go forth and find the other baby!! Don’t let his parents get him
back! Ever!!”
Meanwhile, the second baby does not fall into the sea after all...it
lands safely on Yoshi’s back! And right after him drops a map!!
-----------------------------------------------------------------------
(6)
This paradise is Yoshi’s Island. And on this island lives lots of
different Yoshies. These Yoshies are naturally laid back and relaxed,
but this is a calamity and everyone is in a state of panic. As the
Yoshies frantically yell over each other, the baby insistently points
at something.
Yes! The baby can sense the other baby’s location. All the Yoshies
quickly agree to help carry the baby to its destination by using a
relay system not unlike the old pony express.
The Green Yoshi draws first honors.
-----------------------------------------------------------------------
(7 & 8) CONTROLLER FUNCTIONS
Let’s master the “Egg Toss”!
[Control Pad moves]
[left/right] Press [left] or [right] to move
[up] Press [up] to enter doors
[down] Press [down] to duck
[START] Pause. Check the score. Select a special item.
[Y button]
Grab enemies.
Sticks out Yoshi’s tongue in the direction pressed except downward.
Make eggs.
Press [down] with an enemy in Yoshi’s mouth to create an egg.
Spit out.
Or press the Y Button again to spit the enemy out.
Special Attack
Or, when a watermelon is in Yoshi’s mouth, press the Y Button to spit
seeds, flames, etc.
[L/R buttons & A button]
THROWING EGGS
Pressing the L or R Button will stop the aiming cursor’s movement.
Press [up] to lock the cursor directly above Yoshi.
For egg throwing there are two controller configurations. (Refer to
Page 10.) Press [down] to cancel the throw.
Number 1: PATIENT
Press the A Button to activate the aiming cursor. Press the A Button
again to throw the egg.
Number 2: HASTY
Press and hold the A Button to activate the aiming cursor. The egg
will be thrown when the A Button is released.
[B button]
Jump.
If you continue to press the B Button, Yoshi will float in the air
briefly. Make an extra effort!
Press [down] while in the air to pound the ground. Pound the ground!!
-----------------------------------------------------------------------
(9) BEFORE YOU START THE GAME
If you clear a stage, the progress of the game, and score for that
stage will be saved automatically.
Insert the Game Pak into the Super Nintendo Entertainment System
Control Deck and turn the POWER switch to the ON position.
The story will begin. To by-pass the story, and get to the Title
Screen, press the Start Button.
Press the Start Button again to get to the File Menu.
Select the file to which you want your data saved. There are a total
of three.
You may copy files to each other. This allows you to continue a
friend’s saved game.
You may erase date from any of the files. Erased data is
unrecoverable, so be careful when erasing.
-----------------------------------------------------------------------
(10)
THE LEVEL SELECTION SCREEN
There are 6 Worlds in this game, and each World has 8 Stages. Move the
hand-shaped cursor to the Stage you wish to play.
The Stages you have cleared will be displayed in color. You may play
each Stage as many times as you wish.
If you would like to challenge another World, move the cursor here [top
of screen where folder tabs are] to make the selection.
Bosses await you in Stage 4 and 8 of each World.
When you have fulfilled certain conditions, icons will appear here [?
icons]. These are special surprises for you!
Score: This allows you to view the best score of any cleared Stage.
{Refer to Page 14.)
Controller Configurations: There are 2 different ways to throw eggs.
Please choose your favorite.
-----------------------------------------------------------------------
(11) THE BASIC RULE
If you get struck baby Mario will fall off your back. Watch the timer!
To clear a Stage, jump through the GOAL! Ring, and pass baby Mario on
to the next Yoshi.
If baby Mario becomes separated from Yoshi, the Countdown Timer will
begin. You only have a short time to reunite Yoshi and baby Mario
before baby Mario is swept away by Kamek’s toadies.
Do not allow the Timer to reach 0...
HELPFUL TECHNIQUES
When baby Mario floats way up, you can hit him with an egg to bring him
closer. Additionally, Yoshi can hit him with his tongue by shooting
his tongue upwards.
-----------------------------------------------------------------------
(12)
Increase the Countdown Timer by gathering Stars. You may collect up to
30.
The Countdown Timer starts at 10.
If the Countdown Timer drops below 10, it will recover slowly after you
grab hold of baby Mario again.
The Timer will only recover up to 10.
The Middle Ring
There are Rings (see the picture on the right) throughout each Stage.
These Rings allow you to continue from said point if you fail before
completing the Stage.
Jumping through the Middle Ring activates it and gives you an
additional 10 Stars.
If your game ends before you complete the Stage, then you have to start
from the beginning of the Stage.
-----------------------------------------------------------------------
(13)
BASIC ITEMS
Coins:
There are coins everywhere. Collect 100 for a 1up.
Red Coins:
There are 20 red coins hidden among the regular coins per Stage. Grab
them all for the high score. These coins also count as regular coins.
Eggs (Yoshi can carry up to 6):
You may swallow enemies to make eggs, and hit certain blocks to create
eggs. When any egg (except for the Green ones) is used, items will
appear.
Yellow Egg Red Egg Flashing Egg
V V V
Coin 2 Stars Red Coin
Flowers:
There are 5 flowers in each Stage. Collect all 5 for a 1up. They are
worth big points.
-----------------------------------------------------------------------
(14) THE GOAL AND THE SCORE
It is difficult to get a perfect score of 100 points in any Stage. At
first your objective should be to simply clear the Stages.
When you jump through the GOAL! Ring, baby Mario is passed on to the
next Yoshi. This also activates the Goal roulette. (Refer to page
15.)
SCORE BOARD
When you reach the goal, the score board will be displayed. And the
score will be calculated. Here is the scoring method used:
[HIGH SCORE] The high score for the Stage.
[STARS] The number of seconds remaining on the Countdown Timer. (Max.
of 30)
[RED COINS] The number of red coins collected. (Max. of 20)
[FLOWERS] The number of Flowers collected. (10 points per Flower, Max.
of 50 pts.)
[TOTAL POINTS] Total score.
The score is also displayed on the Pause Screen. The perfect score is
100 pts.
-----------------------------------------------------------------------
(15)
THE BONUS CHALLENGE
The number of Flowers collected are added to the GOAL! Ring. If the
roulette spin ends on a flower, then you play in the Bonus Challenge.
Drawing Lots
Choose one card and collect the item. If you draw Kamek’s face, then
you get nothing.
Scratch and Match
Scratch 3 boxes. Gain extra lives dependent on how many baby Mario’s
you uncover.
The Slot Machine
Press any button to stop the spinning drums. The correct combination
will be rewarded with extra lives.
-----------------------------------------------------------------------
(16)
Flip Cards
Flip the cards and collect the items. You may flip cards until you get
Kamek, but if you get Kamek, then you lose all the items you have
collected. To end, flip the “EXIT” icon in the middle. If you manage
to flip all the cards, you will receive a special bonus gift. [You
get] Nothing for Kamek’s toadies’ card.
Match Cards
Flip the cards in pairs. Memorize their locations and flip over only
cards which match. Collect those items and receive a bonus gift by
flipping over all the cards.
Roulette
First place your bet, by using [up] and [down]. Then spin the roulette
wheel. Try to avoid the combination of X and 0. The result of the
equation is added to your total lives.
-----------------------------------------------------------------------
(17) TRY EVERYTHING!
There are many different tricks and puzzles awaiting you throughout the
game. Try everything, or you may find yourself stuck and unable to
proceed.
Message Block
Strike this from below to get a clue.
Winged Cloud
Hit them with an egg to make Stars, Coins, Flowers, Stairs, Platforms
or other special things happen.
Switch
Stomp on it, and for a short time secret entrances will appear and
other special things will happen, similar to the Winged Cloud.
Arrow Cloud
Hit it with an egg, and the egg will shoot out in the direction the
arrow is pointing.
-----------------------------------------------------------------------
(18)
WATERMELON AND SPECIAL ATTACKS
In some Stages Yoshi will encounter watermelons. They come in 3
glorious colors. If Yoshi uses his tongue to take the watermelon into
his mouth, then he will shoot out the special power when you press the
Y Button. (Watermelons can not be turned into eggs.)
Green Watermelon > Spit Seeds.
Red Watermelon > Spit Fire.
Blue Watermelon > Spit Ice.
SUPER STAR and POWERFUL MARIO
If you grab a Super Star, baby Mario will power up and become
invincible for a while and can do a great deal of damage to all
enemies. The controller functions change when you control Mario.
DASH Y Button
CLIMBING WALLS Hold [left] or [right] on the Control Pad.
FLOAT Keep pressing the B Button
-----------------------------------------------------------------------
(19)
METAMORPHOSES
Touch a metamorphosis bubble and Yoshi will become the pictured item.
Move around as this item for a limited amount of time.
Helicopter
Operate with the Control Pad.
Mole Tank
Operate with the Control Pad.
Submarine
Shoot a torpedo with either the Y or B Buttons.
Train
Put on steam with either the Y or B Buttons.
Vehicle
Tip-toe with either the Y or B Buttons.
These are time-limited metamorphoses. To transform back into Yoshi,
touch a Yoshi Block. This also warps baby Mario to your current
position.
-----------------------------------------------------------------------
(20) KEYS, DOORS and MINI BATTLES
There are ways to get additional items or 1ups besides the Bonus
Challenge.
To open a locked door, you need to find and collect a key. By opening
locked doors (press [up] on the Control Pad in front of the door),
sometimes you will enter a “Mini Battle Game.” Win this battle and
collect special items or extra lives.
[Locked Door] < Needs a key.
Throwing Balloons (4 or 6 sequences)
You have a limited amount of time to correctly key in the sequence
shown on the screen. Doing so will throw the balloon on to your
opponent. The balloon will inflate gradually and eventually pop; if it
pops on you then you lose.
There is a Long version of the game with a longer sequence to key in.
-----------------------------------------------------------------------
(21)
Popping Balloons
Pop the balloons by pounding the ground (Jump, and then press [down]).
The first to find the “HIT” is the winner.
Gather Coins
Grab more coins that your opponent within a limited amount of time.
Watermelon Seed Spitting Contest
Grab the Watermelon and shoot your opponent. Knock the opponent’s
damage meter to zero to win.
-----------------------------------------------------------------------
(22) SPECIAL ITEMS
You may select your special items on the Pause Screen. They can be
very useful in completing difficult Stages.
Special items may be used at any time, except when you are fighting a
Boss. To use an item, pause the game and select the item with the
cursor in the lower right.
The Pause Screen
Press the START Button both to pause and to return to game play.
Additionally, if you have previously completed the current Stage, then
you may press the SELECT Button when on the Pause Screen to return to
the Level Selection Screen.
[Yoshi] Number of Yoshies remaining.
[Coins] Number of coins collected.
[Stars] Current Countdown Timer setting.
[3 Icon Boxes] Special items collected.
Only 3 items are shown at a time, but up to 22 may be stored here.
Scroll through by pressing [left] or [right] and choose one by pressing
the A Button.
-----------------------------------------------------------------------
(23)
THE EFFECTS OF SPECIAL ITEMS
10 Point Star:
Increases the Countdown Timer by 10.
20 Point Star:
Increases the Countdown Timer by 20.
Anytime Egg:
Gives Yoshi a full supply of 6 eggs.
Anywhere POW:
Turns all the enemies on the screen into Stars.
-----------------------------------------------------------------------
(24)
Winged Cloud Maker:
Turns all the enemies on the screen into Winged Clouds.
Magnifying Glass:
Shows you where all the Red Coins are in the Stage.
Super Green Watermelon:
Places a Green Watermelon in Yoshi’s mouth. Allows Yoshi to spit
seeds.
Super Red Watermelon:
Places a Red Watermelon in Yoshi’s mouth. Allows Yoshi to breath fire.
Super Blue Watermelon:
Places a Blue Watermelon in Yoshi’s mouth. Allows Yoshi to freeze
enemies.
-----------------------------------------------------------------------
WARRANTY AND SERVICE INFORMATION
-----------------------------------------------------------------------
NEED HELP WITH INSTALLATION, MAINTENANCE, OR SERVICE?
CALL 1-800-255-3700
Nintendo®
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
PRINTED IN JAPAN
-----------------------------------------------------------------------
'Super Mario World 2: Yoshi's Island Instruction Manual'
Converted to ASCII text by Gregory Bishop (gregorybishop@hotmail.com

Yoshi's Island
First installmentSuper Mario World 2: Yoshi's Island (1995)
Latest installmentYoshi's New Island (2014)
Number of installments6 (3 main, 1 spin-off, 1 port, and 1 demo)
Parent franchiseYoshi

The Yoshi's Island series[1] is a video-game sub-series of the Yoshi franchise. It is a series of 2D side-scrolling platformers starring Yoshi, who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the Mario franchise, as they are set in the infancy of Mario and Luigi, where the Yoshis must work to save Baby Mario and others, including Baby Luigi, from the machinations of Kamek and Baby Bowser. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Mario, which can be increased in various ways.[1] The series is primarily developed by Nintendo EAD, with some games being developed by Artoon or other companies. The series began with a console title, but switched to a focus on handheld entries with Yoshi's Island DS.

  • 1List of games
  • 3Major elements of the Yoshi's Island series
    • 3.1Major characters

List of games[edit]

Main games[edit]

The following games are part of the Yoshi's Island series:[1]

Title
Cover, original release, and systemSynopsis
Super Mario World 2: Yoshi's Island

1995
Super Nintendo Entertainment System
Super Mario World 2: Yoshi's Island revolves around the time when Mario and Luigi were babies. When Kamek attempts to kidnap both Baby Mario and Baby Luigi, he succeeds in kidnapping Baby Luigi, but Baby Mario falls to Yoshi's island and Yoshi finds him. Kamek sends his army of Toadies to find and kidnap Baby Mario. Yoshi and his fellow islanders escort Baby Mario to help him rescue his brother.
Yoshi's Island DS

2006
Nintendo DS
The direct sequel to Super Mario World 2: Yoshi's Island, Yoshi's Island DS, features Baby Peach, Baby Bowser, Baby Wario, Baby Donkey Kong and of course Baby Mario all on a quest to save all the world's babies (including Baby Luigi). Kamek is the one responsible for the kidnapping of the babies, still being mad after the events of the previous game. The Stork manages to attack some Toadies, who drop the babies they are carrying, the babies being Baby Mario and Baby Peach. The Yoshis set out to rescue the babies, encountering more along the way.
Yoshi's New Island

2014
Nintendo 3DS
Yoshi's New Island is a platform game for the Nintendo 3DS. The game is a midquel between Super Mario World 2: Yoshi's Island and Yoshi's Island DS, and it uses a similar art style for the game. It is shown that the Stork has delivered the Baby Mario twins to the wrong house and tries to get them to their real parents. Kamek steals Baby Luigi once again and Baby Mario falls on a place called Egg Island, where the Yoshi residents find him and decide to take him to Bowser's Castle.

Most gameplay elements are borrowed from the first game. Among new elements are the Mega Eggdozers, Metal Eggdozers and the multiplayer minigame mode. A game released in 2014 on the Play Nintendo website called Yoshi's New Island Match-Up.

Spin-off games[edit]

These games are inspired by the Yoshi's Island series, but are not part of it.[1]

Title
Cover, original release and systemSynopsis
Yoshi Touch & Go

2005
Nintendo DS
The first Yoshi's Island game on the Nintendo DS, Yoshi Touch & Go features the same story as Super Mario World 2: Yoshi's Island. The game is more of a puzzle game than a platformer like Yoshi's Island was. The game is entirely touch-sensitive, allowing Yoshi to attack enemies with a tap of the stylus.

Reissue[edit]

Title
Cover, original release and systemSynopsis
Yoshi's Island: Super Mario Advance 3

2002
Game Boy Advance
Yoshi's Island: Super Mario Advance 3 was the Game Boy Advance port of Super Mario World 2. This game was very similar to the original with several differences, such as updated graphics and some new levels. This game also included Mario Bros. as an extra feature, which was a constant theme in the Super Mario Advance series.

Tech Demos[edit]

Title
Image and systemSynopsis
Balloon Trip

Nintendo DS
Balloon Trip was a tech demo for the Nintendo DS, shown off at E3 2004. The game had a very simple storyline, in which Baby Mario is floating in the air being held up by 3 balloons. If any enemies touch these balloons, they pop. The player must use the stylus to stop enemies from touching Mario by drawing various things such as clouds and bubbles. This demo was used as the foundation for Yoshi Touch & Go.

Gameplay[edit]

The basic gameplay of the Yoshi's Island series is that of a 2D side-scrolling platformer. In addition to the basic run and jump actions, the Yoshi being played as is able to use their tongue to manipulate objects and to eat enemies in most of the games. Once an enemy is eaten, it can be ejected or swallowed. If swallowed, the Yoshi will be able to lay an egg which can be thrown at objects or at enemies. The Yoshi can obtain various power-ups to help complete the level, many of which involve transforming into various vehicles. The baby that the Yoshi carries on his back (usually Baby Mario) can also give the Yoshi various abilities to aid it. The defning feature of the series is the fact that, when the Yoshi is hit by an obstacle that does not make him lose immediately a life, the baby he is carrying ends in a bubble and a timer starts to decrease. If the Yoshi does not manage to pop the bubble before the timer reaches 0, some enemies, typically Toadies, kidnap the baby and the Yoshi loses a life.

The spin-offs in the series feature somewhat different gameplay. In Yoshi Touch & Go, the player must draw lines of clouds with the Nintendo DS Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them.

Major elements of the Yoshi's Island series[edit]

Major characters[edit]

Protagonists[edit]

Character
ImageBrief BiographyFirst Appearance
Yoshi
Yoshi is the main protagonist of the Yoshi's Island series. He is one of the Yoshis who defend the islands whenever they are threatened by evil forces, often carrying Baby Mario and the other babies on his back. He, like the other Yoshis, has various abilities, including flutter jumping in the air, ground pounding, swallowing enemies, and producing Yoshi Eggs. Yoshi is often the one who finds Baby Mario and begins the quests.
Super Mario World
Baby Mario
Baby Mario is the starring baby of the Yoshi's Island series. Whenever Kamek attempts to kidnap Baby Mario, he fails, leaving Baby Mario in the care of the Yoshis as he sets out to rescue his brother. Baby Mario has the ability to become completely invincible to all attacks in Yoshi's Island DS after collecting a star. Baby Mario also possesses the power to make Yoshis run more swiftly.
Super Mario World 2: Yoshi's Island
Baby Luigi
Baby Luigi plays the damsel in each Yoshi's Island game he appears in: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, Yoshi Touch & Go, and Yoshi's New Island. Each time that he is kidnapped, his brother must team up with the Yoshis to rescue him. In Yoshi's Island DS, Baby Luigi's role is slightly more significant in the fact that he is one of the seven star children.
Super Mario World 2: Yoshi's Island
Poochy
Poochy is an ally that has appeared in the Yoshi's Island series twice: in Super Mario World 2: Yoshi's Island and in Yoshi's New Island. He is an odd-looking dog, considering the fact that he doesn't have ears and a nose, and that his lips are protruding. Poochy comes in handy if the Yoshis need to cross certain terrains that are inaccessible to the Yoshis; thus, the Yoshis ride Poochy across said terrain, taking them to a safe environment.
Super Mario World 2: Yoshi's Island
Baby Donkey Kong
Baby Donkey Kong, (alternatively referred to as 'Baby DK'), has appeared in only one Yoshi's Island game to date: Yoshi's Island DS. He appeared as an ally who helped the Yoshis rescue Baby Peach back from a group of Ukikis. Baby DK then decides to join the mission to stop Bowser. Baby DK had many useful abilities, including the ability to climb on vines, the ability to make a Yoshi charge through hard rock, and the power to make Yoshi Eggs explode on impact.
Yoshi's Island DS
Baby Peach
Baby Peach is the infant form of Princess Peach. Her only appearance in the Yoshi's Island series is in Yoshi's Island DS as one of the star children. After Kamek and his army of Toadies attempted to kidnap all children in the Mushroom Kingdom, they failed to nab Baby Peach (along with Baby Mario). Baby Peach teamed up with the Yoshis and Baby Mario to get to Kamek and Bowser and stop his evil plans, freeing the kidnapped babies. She had the ability to help Yoshis float via the use of her parasol.
Mario & Luigi: Partners in Time
Baby Wario
Baby Wario is one of the seven star children and the baby version of Wario; he has appeared only in Yoshi's Island DS. Even as a baby, he showed a great love for money, as seen in a few cinemas throughout the game. Baby Wario, though kidnapped, was set free due to his greedy, spoiled, and whiny personality. When the Yoshis find him, they allow Baby Wario to accompany them, though it is for a short duration. Baby Wario has a giant magnet which allows him to attract any metallic object—even coins.
Yoshi's Island DS
Stork
The Stork is yet another ally in the Yoshi's Island series. He has appeared in three games: Super Mario World 2: Yoshi's Island, Yoshi's Island DS and Yoshi's New Island. He also appeared in Yoshi Touch & Go. His role in the games was relatively basic and short: to deliver the babies, either to their parents or to a Stork Stop. The Stork didn't speak in any games, and implied no complex personality. Not much is known about him, but he has always been there to help the Yoshis take care of the babies.
Super Mario World 2: Yoshi's Island

Antagonists[edit]

Character
ImageBrief BiographyFirst Appearance
Baby Bowser
Baby Bowser is one of the three recurring main antagonists in the Yoshi's Island series. He has appeared in all three Yoshi's Island games to date: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, and Yoshi's New Island. Baby Bowser is a spoiled infant who generally wants his way. In Yoshi's Island DS, Baby Bowser was an ally (temporarily) for the first time. He had the ability to breathe fireballs that could defeat enemies and melt ice. In Yoshi's New Island, Baby Bowser chose Egg Island to be his resort, but his plans were foiled by the Yoshi clan.
Super Mario World 2: Yoshi's Island
Kamek
Kamek is the main antagonist in the Yoshi's Island series. He has appeared in all three Yoshi's Island games to date: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, and Yoshi's New Island. Like Baby Bowser, he also appeared in Yoshi Touch & Go. He is a blue-cloaked Magikoopa who is notable for stealing the babies of the Mushroom Kingdom. Kamek commonly uses his magic to enhance certain enemies into bosses for the Yoshis to fight. When that fails, he tries again—but alas, the Yoshis always prevail over Kamek, foiling his evil plots. However, Kamek has appeared in other Mario games, (such as Mario Party DS and Mario & Luigi: Partners in Time), as a minor enemy or boss, his largest antagonist role is in the Yoshi's Island series.
Super Mario World 2: Yoshi's Island
Bowser
Bowser has appeared in two main Yoshi games: Yoshi's Island DS and Yoshi's New Island. During the events of Yoshi's Island DS, He serves as the main antagonist. Bowser travels back in time to find the seven star children, in hopes of receiving their power; if he were to receive their power, he could conquer the universe. Bowser kidnapped as many children as he possibly could, (including his infant self), in order to get the seven star children. However, the star children eventually foil Bowser's plan, forcing him to return to his original time. He also appears in Yoshi's New Island as the final boss—Bowser, however, can only be fought after the player has completed all of the main levels but does not use the Flutter Wings power-up.
Super Mario Bros.

Species[edit]

Species
ImageBrief SummaryFirst Appearance
Yoshi
Yoshis are the main inhabitants of Yoshi's Island. They are dinosaurs who enjoy eating Fruit. The type of fruit that a Yoshi likes depends on that Yoshi's color. Yoshis come in many different colors, including Green, Red, Yellow, Blue, Pink, Light-Blue, Purple, Brown, Black, White, and Orange. Yoshis of many of these colors often accompany Yoshi and the babies on their journeys, carrying the babies on their backs. Yoshis have various abilities, including flutter jumping in the air, ground pounding, swallowing enemies, and producing Yoshi Eggs.
Super Mario World
Toady
Toadies are minions of Kamek who often kidnap Baby Luigi. They normally travel in groups of four and fly using the propellers on their heads. There is also a variant called Solo Toadies, which travel by themselves and attempt to kidnap the baby on Yoshi's back.
Super Mario World 2: Yoshi's Island
Shy Guy
Shy Guys are the most common enemy in the Yoshi's Island series. They are normally quite weak, but have an inordinate amount of alternate versions, including flying ones, stilt-using ones, fat ones, rocket-riding ones, and even pirate-themed ones.
Super Mario Bros. 2
Bandit
Bandits are tough, lanky Shy Guys with smug grins that will attempt to steal the baby, sometimes carry coins, and sometimes wear crude Yoshi masks. Sometimes, they replace the baby with a green Shy Guy. They also have two baseball-playing versions called Baseball Boys, a red version with a spiked helmet and yellow hood, and a martial artist variety.
Super Mario World 2: Yoshi's Island
Ukiki
Ukikis, formerly Grinders, are monkeys with many different abilities. Some just hop around, others spit watermelon seeds or grab Baby Mario, while others form long swinging chains. They can also throw bombs and yellow Needlenoses; these varieties are known as Short Fuses and Seedy Sallies, respectively. They can also swim slowly. When hit, their color darkens.
Super Mario World 2: Yoshi's Island
Raven
Ravens are a species of black, rotund birds. They mostly attack by walking around planet-like objects, though the smaller ones tend to run along walls and ceilings. Raphael the Raven is a Raven enlarged by Kamek's magic.
Super Mario World 2: Yoshi's Island
Goonie
Goonies are a bird enemy that have appeared in several Yoshi's Island games. They tend to travel in groups and attack by diving down to hit Yoshi. There are many Goonie derivatives such as Flightless Goonies, Skeleton Goonies and Bowling Goonies. Goonies are also sometimes seen flying in the background.
Super Mario World 2: Yoshi's Island
The Blarggs
Red Blarggs, Gargantua Blarggs, and Nep-Enuts, all derivative of the Blargg from Super Mario World, are recurring enemies throughout the Yoshi's Island series. The former two inhabit lava, while the latter inhabits water. Blarggwich, a ghostly variety, actually helps the Yoshis by giving them rides on the Flatbed Ferry atop its head. Yoshi's Island DS has an even larger form of Gargantua Blargg as well.
Super Mario World 2: Yoshi's Island
Human
Humans are a race that appear in most Yoshi's Island games—however, most of them only appear as babies. Humans play their most important role in Yoshi's Island DS, where Bowser attempts to kidnap several human babies which he believes are the star children, which will give him the power to take over the world. The Yoshis save several of these babies and join forces to defeat Bowser.
Donkey Kong

Locations[edit]

Location
ImageBrief SummaryFirst Appearance
Yoshi's Island
Yoshi's Island is the homeland of the Yoshis and the area where the games in the Yoshi's Island franchise until Yoshi's Island DS take place. The island has been attacked by Baby Bowser and Kamek many times, but Yoshi has always restored peace to the island.
Super Mario World
Egg Island
Egg Island is the second homeland of the Yoshis which appears in Yoshi's New Island. The island is in front of Yoshi's Island, the main island of the Yoshis. When the Stork drops Baby Mario and Baby Luigi once again, Baby Mario falls down and teams up with the native Yoshis to rescue his brother, who is held captive by Kamek now that Baby Bowser chooses the island to be his resort. When the team defeats Bowser and rescues Baby Luigi, the Stork takes the babies back to their homes, as the Yoshis bid them farewell.
Yoshi's New Island

Items[edit]

Item
ImageBrief SummaryFirst Appearance
Yoshi Eggs
Yoshi Eggs are a staple of any Yoshi's Island game. They are not only a weapon for the Yoshis to use against enemies, but they are also tools that can be utilized to solve certain puzzles. By swallowing an enemy, a Yoshi can lay an egg. In addition to the standard green Yoshi Eggs, there are also yellow, red, and even flashing ones. The yellow ones can be received by hitting a yellow Egg Block, the red ones can be received from red Egg Blocks, while the flashing ones can just be found rarely on the ground. A green egg that bounces off walls will become yellow after the first bounce and red after the second bounce, as well. Other types of eggs are found in the series: Giant Eggs are formed by swallowing Fat Guys; Mega Eggdozers are formed by swallowing large enemies like Mega Guys and Mega Kantera; and Metal Eggdozers are formed by swallowing metallic enemies like Metal Guys and Tetu Kantera.
Super Mario World
Star
Stars are items that appear from red eggs when they hit an enemy, from enemies that are defeated in certain ways, or from Tulips, certain crates, and Winged Clouds. They represent the amount of time the baby can be off of the Yoshi's back before the Toadies kidnap them. Ending a level with 30 Stars left factors into 100% completion of the level.
Super Mario World 2: Yoshi's Island
Smiley Flower
Five Smiley Flowers appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. The enemy Fooly Flower pretends to be a Smiley Flower, but will attempt to roll over any approaching Yoshi.
Super Mario World 2: Yoshi's Island
Red Coin
20 Red Coins appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. They often appear gold, like normal coins, but in some games have a slight orange tint even in this form.
Super Mario World 2: Yoshi's Island

Objects[edit]

Item
ImageBrief SummaryFirst Appearance
Egg Block
Egg Blocks are small white cubes with spots on them; the color of the spots shows what the block does. The green Egg Block, when hit, ejects an unlimited number of Yoshi Eggs for the player to utilize in that level. Up to six Yoshi Eggs will come out of a green Egg Block. The yellow block and red block, however, will only give out 1 yellow egg and 1 red egg, respectively. The magenta block is different from the others, as it expands and acts as a boost for the player rather than ejecting eggs.
Super Mario World 2: Yoshi's Island
Flatbed Ferry
The Flatbed Ferry is the Yoshi franchise's version of the Lift, and typically follows a dotted path. They come in numerous colors, typically indicative of their speed or behavior.
Super Mario World 2: Yoshi's Island
Winged Cloud
The Winged Cloud is an object that, when hit with an egg or similar object, will typically drop an item, an object, a group of items, or cause some even to occur, such as stairs appearing. They are sometimes invisible, becoming instead transparent when a Yoshi touches them.
Super Mario World 2: Yoshi's Island
! Switch
While specific to Switch Palaces in Super Mario World, ! Switches become much more commonplace in the Yoshi's Island games. They cause Dotted-Line Blocks to turn into red ! Blocks or cause a secret pathway to a bonus area to open up.
Super Mario World

References[edit]

  1. ^ abcdDescritpion of the Yoshi's Island series on the Super Mario Pia. The main description states A side-scroller action game where Yoshi protects the baby-form [of Mario] Baby Mario as an adventure unfolds. If hit by an enemy's attack, Baby Mario is separated. This heart-pounding system where you must quickly rescue [Baby Mario] is fun!
Yoshi games
PlatformersYoshi's IslandMain gamesSuper Mario World 2: Yoshi's Island (1995, SNES) • Yoshi's Island DS (2006, DS) • Yoshi's New Island (2014, 3DS)
Spin-offsYoshi Touch & Go (2005, DS)
ReissuesYoshi's Island: Super Mario Advance 3 (2002, GBA)
OtherMain gamesYoshi's Story (1997, N64) • Yoshi's Woolly World (2015, Wii U) • Yoshi's Crafted World (2019, NS)
Spin-offsYoshi Topsy-Turvy (2004, GBA)
ReissuesPoochy & Yoshi's Woolly World (2017, 3DS)
PuzzlesYoshi (1991, NES) • Yoshi's Cookie (1992, NES) • Yoshi no Cookie: Kuruppon Oven de Cookie (1994, SNES) • Tetris Attack (1996, SNES)
Spin-offsYoshi's Safari (1993, SNES)
Tech demosYoshi Demo (GBA) • Balloon Trip (DS)
Canceled gamesYoshi Racing

Yoshi S Island Instruction Manual

Retrieved from 'https://www.mariowiki.com/index.php?title=Yoshi%27s_Island_(series)&oldid=2745351'