Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the player backwards if fallen into. Overview[edit]A view of the level Yoshi's Island 4 from the map screen This level consists of a main area, an optional area, and a short screen with the Giant Gate. The Player is allowed 300 seconds on the Timer to complete. This level contains five Dragon Coins, and introduces Cheep Cheeps and Pokeys. The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and, if the player has completed the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom is also there. If the player can jump onto the mushroom platform directly above the starting point off-screen and then run across the platform from left to right, they can reveal a hidden 1-Up Mushroom. Also early in the level is a ? Block containing a Fire Flower. Continuing on, the player can notice small, floating platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long cause them to sink into the water, so the player must keep moving. Eventually, Floating Mines roll down the current, which must be avoided. Near the middle of the level, a Warp Pipe takes the player to a waterless area where several Pokeys and a Message Block reside. The Message Block tells the player how to leave a level already cleared easily. After leaving this area, there is a Switch Block on a Rotating Block, and a Super Star in another Rotating Block. Pressing the Switch Block makes the line of coins to the right transform into Empty Blocks, and red Koopa Troopas fall from higher up Empty Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra points; this Message Block tells the player all about bonus points. Enemies[edit]
Names in other languages[edit]
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SUPER MARIO WORLD 2: YOSHI'S ISLAND FLOWER GUIDE by NickWhiz1 Version 1.0 The latest updates of all my FAQ's can always be found at gamefaqs.com HISTORY OF FAQ 1.0 All Flowers listed for Worlds 1-1 to 1-4 and 6-8. World 1-1: Make Eggs, Throw Eggs.
Yoshi's Island 4-2 Flower House
Yoshi's Island Flower Garden Piano
This is a list of music tracks placed in the Yoshi category by the Sound Test from Super Smash Bros. Brawl.
Obstacle Course[edit]
Origin[edit]This is an upbeat remix of the 'Athletic' theme from Super Mario World 2: Yoshi's Island. On Yoshi's Island, the song switches between a more energetic remix for the Spring and Summer phases, and a more subdued remix for the Fall and Winter phases. In custom stages and the Sound Test, only the Spring and Summer variation is available. Composition & Arrangements[edit]Composer: Nintendo, Arranger: PROCYON STUDIO CO., LTD., Arrangement Supervisor: Shota Kageyama Japanese title: アスレチック, Athletic Ending (Yoshi's Story)[edit]
Origin[edit]This track is a remix of the music that plays while the credits roll in Yoshi's Story, including the Yoshi vocals present in the original track. The main theme from Yoshi's Story also plays during this track. Composition & Arrangements[edit]Composer: Nintendo, Arrangement: Masafumi Takada Japanese title: エンディング (ヨッシーストーリー), Ending (Yoshi Story) Other Uses[edit]If Yoshi completes either Classic or All-Star mode, this track will play during the roll call following the mode. Yoshi's Island[edit]
Origin[edit]In Super Mario World 2: Yoshi's Island, this track played on many above ground levels. It is sometimes thought of as the game's main theme. This remix puts a jazzy take on the track. Composition & Arrangements[edit]Composer: Nintendo, Arrangement: Noriyuki Iwadare Japanese title: ヨッシーアイランド, Yoshi Island Other Uses[edit]This cue also plays in The Swamp level of the Subspace Emissary. Flower Field[edit]
Origin[edit]Yoshi Touch & Go featured a marathon mode, which was essentially an endless level, with this track playing exclusively in the mode. The track was lightly remixed for its inclusion in Brawl. The name 'Flower Field' originates from its name in the track listing of the Nintendo Sound Selection Vol.3: B-Side Music compilation album. Composition & Arrangements[edit]Composer: Nintendo, Arranger: Nintendo, Arrangement Supervisor: Asuka Ohta Japanese title: おはなばたけ, Flower Field How To Unlock[edit]Collect a random CD containing this track. Wildlands[edit]
Origin[edit]This is a light arrangement of the Wildlands theme from Yoshi's Island DS, preceded by the Level Start theme from the same game. Composition & Arrangements[edit]Composer: Nintendo, Arranger: HAL Laboratory Inc., Arrangement Supervisor: Shogo Sakai Japanese title: こうやのテーマ, Wilderness Theme
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