Yoshi's Island 3-8

Feb 3, 2020 - Find great deals up to 70% off on pre-owned Nintendo Yoshi's Island: Super Mario Advance 3 Games on Mercari. Save on a huge selection of new and used items —. Super Mario Advance 3: Yoshi's Island. Rated 'E ' Developer Nintendo EAD. Publisher Nintendo. Release Date September 23, 2002. Platforms Game Boy Advance, Nintendo 3DS, Wii U.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/YoshisWoollyWorld

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Yoshi's Woolly World is a platform game in the Yoshi's Island series for the Wii U, developed by Good-Feel and starring Yoshi. Surprisingly, it's also the first home console Yoshi game since Yoshi's Story (for the Nintendo 64) in 1997. Its gameplay is highly reminiscent of Super Mario World 2: Yoshi's Island and Story, but the game is also a spiritual successor to Kirby's Epic Yarn, a Good-Feel game for the Wii that shares the arts-and-crafts aesthetic.

Baby Bowser, up to his nasty tricks again, has ordered Kamek to transform the Yoshis into inanimate Wonder Wool and scatter them across the land. It's up to Yoshi (and Red Yoshi, if you’re playing co-op note ) to journey across gorgeous landscapes made of cloth and yarn and retrieve the Wonder Wool. Several classic elements from Yoshi's previous adventures return, such as Chomp Rocks, Shy Guys, Huffin' Puffins, and clouds that burst open and spill goodies if Yoshi shoots a projectile at them. Instead of turning enemies into eggs, Yoshi can swallow bits of yarn from the environment to turn them into yarn balls. Yarn balls have multiple purposes; they can be used to uncover secrets, 'knit' new platforms, and tangle up enemies to expose them for a good jump attack.

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In your journey, you’re offered two modes for play: Classic Mode and Mellow Mode. In Classic Mode, you play through yarn-filled worlds as you would a typical platformer, collecting Wonder Wool, beads, and other goodies along the way. Mellow Mode is similar, but allows you to play as Winged Yoshi. Winged Yoshi can indefinitely flutter, allowing casual players to breeze their way through tougher stages. Either mode can be accessed at any time while the game is paused.

The game hit store shelves (and the Wii U eShop) in the second half of 2015, with a Japanese release on July 16th, a North American release on October 16th, a European release on June 26th, and an Australian release on June 25th. Watch the trailer here. amiibo functionality is also included; the game is compatible with Yoshi's figurines as well as a set of unique plush doll amiibo. Scanning these figures will allow you to create another Yoshi, which acts similarly to a second player. In addition, all other amiibo (except the Pokémon ones) can be scanned in to unlock themed patterns for Yoshi based on that character.

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A 3DS version of the game named Poochy & Yoshi's Woolly World was announced on September 1, 2016 for release on February 2, 2017. This version includes new exclusive levels with Poochy along with the ability to summon Poochy-Pups to help out in a stage and find hidden secrets. This version also features creating custom designs for Yoshi, and Yoshi Theater which features 30 stop-motion shorts starring Yoshi and his buddy Poochy. The game is also bundled with a new yarn Poochy amiibo. A sequel for Nintendo Switch featuring a more general arts-and-crafts aesthetic, Yoshi's Crafted World, was later announced at E3 2017.

Tropes:

  • 2½D: The game uses 3D graphics, but stays on a 2D plane outside of the hub-world.
  • Adorable Evil Minions: Everything you can kill in this game is adorable to some extent, thanks to the yarn aesthetic. Even the bosses.
  • Advancing Boss of Doom: World 4-S consists of you being chased the entire way by Naval Piranha. Touching its thorns or being eaten results in instant death, so have fun with that.
  • All Cloth Unravels: Yoshi can use his tongue to tug on loose threads and radically alter his environment. Inversely, he can use his yarn balls to 'knit' additional platforms onto the stage, to climb sheer cliffs for example. Also, tugging on loose threads is how you unravel Burt the Bashful's pants this time.
  • And Your Reward Is Clothes:
    • Collecting all of the Wonder Wool in a stage will unlock a uniquely-patterned Yoshi to play as.
    • Using an amiibo will give you a pattern based on the figure that was scanned in, as well, although some amiibonote only give you a generic pattern, Yarn Yoshi wearing an amiibo t-shirt.
    • Defeating groups of four bosses in the Boss Tent unlocks a Bronze, Silver and then Gold Yoshi.
    • Getting all the Wonder Wool in the Secret Level unlocks a Shiny Platinum Yoshi.
  • Anti-Frustration Features: Flowers, Wonder Wool, heart count, and Miiverse Stamps only need to be collected once and stay unlocked for good once you finish a course with them in your possession, making 100% Completion less frustrating. In previous games, all items had to be collected in one run to count for completion. Also, Poochy can even fetch some of the Flowers for you! Good boy!
  • Art Shift:
    • Design for the game varied wildly in production. The first idea was a sequin Yoshi, followed by a yarn outline form. Then this was changed so Yoshi switches between two forms, a yarn outline form and a full 3D model when he eats an enemy that glows green. The final version of the game has everything perpetually in fully knitted 3D models.
    • A Dummied Outtest level involves a small Yoshi made of yarn running across a non-yarn Japanese girl's room.
  • Ascended Extra: Poochy & Yoshi's Woolly World gives Yoshi's faithful friend top billing.
  • Award-Bait Song: The song that plays in the final part of the Wonderful World of Wool is a lyricless example. It starts off soothing, it has 'sparkle synth,' it shows up at the very end of the game, is feel-goody, and it gets more triumphant near the end.
  • Badass Adorable: Yoshi's even more of one than usual, being a crochet doll and all.
  • Berserk Button: Don't steal Poochy's strawberry!
  • Big Bad: Unsurprisingly, Baby Bowser is the villain again, with Kamek being the antagonist for most of the story.
  • Big Boo's Haunt: 4-6 and 6-5 take place in a haunted house.
  • Black Bead Eyes: Most apparently on Poochy, whose eyes are actually beads.
  • Black Eyes of Crazy: The Spooky Yoshi skin, with white irises and black sclera.
  • Book-Ends: The final area of the final level is an orange field of flowers that looks very similar to the first area from the first level.
  • Boss Rush: The Boss Tent, where all bosses are sped up. The bosses can be fought at will, however.
  • Bottomless Pit Rescue Service: The 'Fall into a pit? No problem!' Power Badge. it makes every pit in the game bounce Yoshi back upwards if he falls into one.
  • Brutal Bonus Level: It wouldn't be a Yoshi game without them. In this case, they're the S levels, unlocked by obtaining every flower in each level. None of them have checkpoints.
    • 3-S: Woollet Bill's Last Ride. It is an Auto-Scrolling Level in the clouds, where a single Woollet Bill leaves a trail of clouds you must run alongside to reach the end, which moves very fast. In addition you have to watch out for endless hazards and keep a good supply of Yarn Balls to collect the 10 main collectables (5 flowers and 5 wonder wools) of the stage. Fall, get crushed, or accidentally kill the Woollet Bill? You're forced to die and start the entire level over, losing everything you grabbed in your previous run. And like the other secret levels, it has no checkpoints. Good Luck.
    • 4-S: Naval Piranha 2: Now It's Personal!: While it may not be as tedious as Woollet Bill's Last Ride since the player doesn't have to worry about killing the only thing allowing them to progress, it's yet another Auto-Scrolling Level, this time with an Advancing Boss of Doom continuously advancing and forcing the player ahead, while there are plenty of Piranha Plants serving as obstacles, with spiky red vines everywhere.
    • The crowning achievement of this trope goes to Star-S: Wonderful World of Wool: An All the Worlds Are a StageMarathon Level with once again not a checkpoint in sight. While the secrets aren't too hard to find (and considering how gargantuan this stage is, you'll very likely want to scoop them all up in your first run), the massive number of Piranha Plants and other instant-kill hazards that infest the stage will make short work of you, even if you equip Double Yoshi or use a power-up patch to make yourself immune to bottomless pits or fire/lava. What's that, Piranha Plants killed you in the World 5 section? Back to the World 1 section!
  • The Bus Came Back: Poochy for one, as well as Burt the Bashful and Naval Piranha serving as boss fights (albeit with new attacks).
  • Butt-Monkey: Yoshi in the 3DS shorts often gets on the receiving end of several mishaps, such as getting stuck inside a doughnut after trying to go through it.
  • Celebrity Paradox: In the 3DS version, the last short involves Yoshi and Poochy opening up a 3DS that runs Poochy and Yoshi's Woolly World on it.
  • Checkpoint Starvation: None of the Secret levels have any checkpoints. If you die in one after grabbing some goodies without finishing the level, you have to do it all over again.
  • Console Cameo:
    • The Wonder Wool in the six secret stages unlock Yoshi themed after Nintendo's consoles in descending order, starting with a pattern themed after the Wii U and ending with a pattern themed after the Nintendo Entertainment System.
    • The 3DS version has the same console (Along with New 3DS and 2DS models) appear in some of the stop-motion shorts.
  • Continuity Nod:
    • World 6-6 is called 'Feel Fuzzy, Get Clingy', a pretty obvious reference to the infamous Yoshi's Island level, 'Touch Fuzzy, Get Dizzy'.
    • Naval Piranha returns as the boss of World 4-8, and its castle stage bears many similarities to 3-8 from the original game. You can even throw a yarn ball at it before the fight begins like in the original game, though this won't kill it prematurely.
    • While references to Yoshi's Island DS are incredibly scarce, one of the possible bonus levels includes Bouncies from that game.
  • Co-Op Multiplayer: Supported with up to two players; both players can eat and turn one another into balls of yarn. You can actually toss your partner in any direction to help them reach hidden areas, but it also lends itself to griefing. The functionality is replicated with Yoshi amiibo, which lets you control two Yoshi's simultaneously.
  • Cruelty Is the Only Option: 3-5: Fluffin' Puffin Babysitting has this in spades. The central mechanic of the level and the only way to traverse it revolves around picking up and throwing small baby puffins that leave behind cloud trails that you can walk across. You get the baby puffins by stealing them from a nest or even worse, killing a mother puffin who's leading her children across the level.
  • Cumulonemesis: The Fluffy Phantoms are enemy clouds that blow gusts of wind at Yoshi. While they can make Yoshi's carpets fly, they often try to blow him towards Bottomless Pits...
  • A Day in the Limelight: Poochy & Yoshi's Woolly World is this for Poochy.
  • Death Is a Slap on the Wrist: Like Rayman Origins, you just respawn at the last checkpoint after dying. Though if you do die, any collectables you acquired since hitting a checkpoint is taken from your inventory and placed back on the stage for you to collect all over again. And in the Secret levels, there are no checkpoints.
  • Death Mountain: World 6, as per tradition.
  • Early-Bird Cameo: A stage based off this game is featured in the earlier release Super Smash Bros. for Wii U.
  • Easter Egg: Naval Piranha returns, and you can pull off the same 'quick-kill' trick from the original Yoshi's Island. However, since Piranha Plants cannot be defeated by yarn balls, all it does is slightly alter the preceding cutscene.
  • Excuse Plot: No grand setup here. Kamek just says 'Hey, li'l Yoshis, I need to turn you all into yarn!' and then you're off to the races.
  • Extreme Omnivore: Yoshi, naturally.
  • Feed It a Bomb: How you deal with Naval Piranha this time around.
  • Goomba Stomp: This ability returns from the main Yoshi series. Interestingly enough, Piranha Plants are now susceptible to this, as long as Yoshi tangles them up in yarn first.
  • Gimmick Level:
    • 2-S involves solving puzzles, sometimes by manipulating enemy behavior, instead of a straightforward romp through the level.
    • 4-5 and 5-S have Yoshi cling on curtains that zoom along tracks zip-line style.
    • 4-6 features curtains that reveal otherwise intangible blocks when the curtains pass over them. They also turn enemies into invincible horrors while in their field.
    • 6-6 features Velcro-covered conveyor belts that Yoshi sticks to.
  • Green Hill Zone: World 1.
  • Guide Dang It!: Each level has thirty key collectables: 5 Smiley Flowers, 5 Wonder Wools, and 20 Miiverse Stamps. Some are placed inside well-hidden Winged Clouds that require the player to touch its location with either themselves or a ball of yarn (either spat or thrown) to reveal its location, while others require solving puzzles, pushing walls, or phasing through fake walls New Super Mario Bros. Wii style. The Miiverse Stamps aren't helped by looking almost identical to regular gems.
  • Human Resources: The entire reason the Yoshis were turned to yarn was so Baby Bowser could use them as building materials for a new castle. Yoshi can do the same to create new platforms, warp pipes, and presents.
  • Idle Animation: As with other Yoshi games, Yoshi has various animations if you let him stand still for a bit. This time, Poochy gets in on it, too: He'll sit down and spin in place occasionally. Yoshi's idle stance will change to a sad, worn-down expression if he's on his last hit point, and he'll be quivering and looking around nervously if he's in one of the game's Big Boo's Haunt levels.
  • Jungle Japes: World 4
  • Last Chance Hit Point: Yoshi has one, shown by a cracked, flashing heart that remains after the life meter vanishes.
  • Level Ate: World 3.
  • Life Meter: Unlike Kirby's Epic Yarn, the Yoshis can take damage and die here, though Death Is a Slap on the Wrist.
  • Literally Shattered Lives: A unique version of this pops up in the game: Kamek uses his magic to break the majority of the Yoshi population into Wonder Wool, with each Yoshi being broken into 5 pieces. They can be restored after gathering the 5 respective pieces of Wonder Wool in each level. Many enemies also fall apart into loose string when defeated.
  • Mercy Mode: In Mellow Mode, you play as a Yoshi equipped with New Island's Flutter Wings. Yoshi also starts out with a full 20 hearts, and heart-giving clouds release ten hearts instead of five. Additionally, dying enough times with these wings will prompt a rainbow egg to fly in the instant Yoshi respawns; touching it gives permanent invincibility to enemy damage. However, you can still die due to the effects of spikes, bottomless pits, being crushed in any manner, and you can still be knocked-back. Lest we forget the Power Badges, such as immunity to lava and fire or damage, which can snap the difficulty of stages regarding those hazards in half.
    • As if the game wasn't easy enough for a player already, in the 3DS's version of Mellow Mode, you are given 3 Poochy-Pups that tell you where secrets are located, and can be used as ammunition in place of yarn balls and come back to you like a homing pigeon after being thrown. They can also take out enemies.
  • Non-Standard Character Design: Scanning in a regular Yoshi amiibo unlocks a plastic, glossy Yoshi costume. It really sticks out compared to the yarn-knitted style of the rest of the game.
  • Oddly Named Sequel 2: Electric Boogaloo: Parodied with World 4-S, titled 'Naval Piranha 2: Now It's Personal!'
  • Palette Swap: All of the unlockable patterns are functionally identical, and vary solely in color and texture.
  • Precious Puppy: Besides Poochy, who even appears on the cover, there’s also Bunson the Hot Dog, who's at least ten times larger than Yoshi himself but still a puppy.
  • Projectile Pocketing: Yarn balls can be used to collect gems and flowers.
  • Recurring Boss: Both Big Montgomery and Knot-Wing the Koopa appear as bosses three times each, with the former being found in every odd-numbered world, and the latter in every even-numbered world.
  • Ridiculously Cute Critter:
    • Yoshi himself becomes this due to his woolly redesign. Just check out his yarn amiibo! The alternate patterns have the potential to make Yoshi even cuter, as well.
    • Poochy is also at his cutest in this game, complete with beady little eyes.
    • The mini versions of Bunson the Hot Dog are deadly but also possibly the most adorable enemy in the game.
    • There's a type of enemy that is literally a round baby chick, who groups with others to disguise themselves as a (still cute) large chicken head. A enlarged one is the 3rd boss, Miss Cluck the Insincere, and it's still adorable.
  • Running Gag: Once again, Burt the Bashful is a boss, and he's once again beaten by removing his pants.
  • Scenery Porn: Definitely one of the most visually gorgeous Nintendo games to date, as it expands on the Kirby's Epic Yarn art style by adding a dynamic camera and fully rendered 3D environments. Even the Useful Notes/3DS version looks gorgeous, especially with it's clever use of 3D foreground objects in certain stages. The improved hardware power of the Wii U definitely helps.
  • Shifting Sand Land: World 2.
  • Slippy-Slidey Ice World: World 5
  • Shout-Out:
    • Yoshi's biplane transformation is named the Sky Pop.
    • The sound effect used when Yoshi ground-pounds a boss is the same exact one used when Wario damaged a boss in Wario Land: Shake It!. Fitting, as both games were developed by Good-Feel.
    • One level is named 'Rollin' Down The River'
    • One of the shorts in the 3DS version has Yoshi and Poochy play the original Super Mario Bros. on a New 3DS, according to the sound effects. They somehow manage to get a Game Over on the first stage after already collecting a 1-Up.
  • Snowy Sleigh Bells: Both A Little Light Snowfall and the frozen World 5's map theme both are rythmed by jingle bells.
  • Spiritual Successor: To both Kirby's Epic Yarn and Yoshi's Story. Also plays very much like the original Yoshi's Island despite not having 'island' in the name.
  • The Unfought: Kamek, as usual. At least not directly, but he will assist some of Baby Bowser's attacks in the final battle. He also swoops in for aerial attacks in World 6-7, and this time you can smack him off his broom if you so desire.
  • Timed Mission: The transformation sequences. Let the timer run out and you're booted back to the entrance to try again, with any Wools/Flowers/Miiverse Stamps you may have collected being placed back.
  • Unexpected Shmup Level: The Sky Pop Yoshi segments in 3-7 and 6-7.
  • Variable Mix: Snifberg the Unfeeling's battle music is comprised of small snippets that play depending on his current actions or state of vulnerability.
  • Video Game Cruelty Potential: You can make life miserable for your partner during co-op, such as swallowing your teammate and then spitting them into a Bottomless Pit.
  • Wheel o' Feet: Yoshi’s feet literally turn into little wheels when he runs (and into a propeller when he hovers, like an upside-down Snoopy). This is also reminiscent of Kirby's Epic Yarn, as Kirby transforms into a car if he runs.
  • Windmill Scenery: You can hazard a wild guess on what profusely appear in the level entitled 'Knitty-Knotty Windmill Hill'.

Alternative Title(s):Yarn Yoshi

Index

Yoshi's New Island for Nintendo 3DS is a remake of 1995 Super Mario World 2: Yoshi's Island.
Always in search of his brother Luigi kidnapped by Kamek, Baby Mario will have to go to Egg Island Yoshis back to the castle of the infamous Baby Bowser. DTGReviews guide you through the 48 worlds that you do not miss anything from 240 flowers, red 960 parts, 1440 mini star without forgetting the medals that unlock bonus worlds. Figures that can be scary, but do not worry this comprehensive guide for Yoshi's Island prevent you from making an omelette ...
Table of Contents
World 1
World 3


In this part of the complete walkthrough of Yoshi's Island in New 3DS, you will find all levels of the first world videos, allowing you to find all the flowers, red coins, mini-stars as well as the bonus world.
World 1-1: Small large eggs
Five flowers:

Down into the pipe a little further, the flower is on the right in the circle room.
The third is located between the two tubes just after the previous flower.
Climb the pipe just after the module starts' eggs', the flower is in the right cloud.
The latter is under the bridge at the end, break the egg with a' big' to reach


At the beginning of the level ride with the stone to reach the pink door. In the room, eliminate all the enemies with the stone to reveal the flower.
The second flower is found at the end of the table when Yoshi is transformed into mine cart.
Right out of the game' transformation', target cloud over the ball, to get the third flower.
A little later, when you push the' all' ground does not drop, use you to jump into the ceiling. The fourth flower is at the bottom on the left.
Progress a little further, once you have cleaned the pipes with stone, down in the last. Break the ground with a' attack' rodeo, to recover the fifth flower.
World 1-3: Cave Nipper
Five flowers
When you broke the second cloud level, the pieces appear, pull in the vertical axis to reveal another cloud and the first flower.
In the cave, just after the pipe where the yellow enemies out, pull the three clouds before the red flower. Help you to reach parts of the cloud medium and the second flower.
Just after the second flower, down into the green pipe. At the bottom of this cave pull the pieces to reveal a cloud containing the third flower.
Continue your progress and catch the fourth flower, simply for parts with an egg.
At the exit of the cave, shoot the balloons to bring down the 'jumping ball'. Use it to reach the fifth flower on the platform to the left.
World 1-4: Peril at Fort Bucket
Five flowers:
To catch the first flower, pull the second bucket to bring down a jumper' ball', use you to reach the flower on the platform above.
Before entering the door of transformation balloon still go ahead on the right to catch the second flower.
During the third ascent balloon flower is on the left in a circle pieces.
A little further into the dungeon, pull the four piece between the two platforms above the lava to reveal a cloud and fourth flower.
Continue your progress and start an egg between the two balances equipped with red balls to reveal a cloud containing a' ball' jumper. In the hall of the pipe, pull the three parts right to the fifth flower appears.
World 1-5: Ascension continues
Five flowers:
Right out of the pipe that takes you to the second part of the level, go to the right to get the first flower.
A little higher up, at the flower that spits eggs, the second flower is in the second cloud from the right.
Continue your ascent, the third flower is in the cloud that floats on the right.
Level platforms that move from right to left, go through the pipe, inside the fourth flower sits atop.
Before exiting the level, jump into the void on the right to reveal a cloud containing the fifth flower.
World 1-6: Along the Beanstalk
Five flowers:
At the entry level, climb to the pink door on the left you helping Bean, at the bottom of the hall is the first flower behind carnivorous plants.
For the second flower, climb to the top of the first giant bean you grow.
The first green tourniquet made burst the cloud on the right with an egg to catch the third flower.
In the second part of the level, let yourself fall with yellow pads to catch the fourth flower.
A little further on, jump in the purple block to make it grow in value over the left you reach the fifth flowers.
World 1-7: Rebound rodeo
Five flowers:
Descend into the green pipe just after the pink maskass on stilts, remove the yellow maskass to take the first flower.
Just after ascent pipe, make an 'attack' on the rodeo red poles blocking the entrance to the second flower.
In the part where you run on the walls by the stars, let yourself fall into the two columns of cubes to catch the third flower.
Make an' attack' on the rodeo brown block in the ground before the red maskass on stilts, the fourth flower awaits you below.
A little further, let yourself fall on the platform side of the pipe, turn around to cross the wall and take the fifth flower.
World 1-8: Castle Boss Harry:
Five flowers:
Start by taking the key hidden in a cloud under the' platforms' Countdown, in possession of the key take the first flower and flying in the open room.
Also in this part of the castle jump between the white platforms to reveal a cloud, it conceals the second flower.
At the' flower' spits eggs turn around, to go on the decks' down' on the left, jump on the last to avoid destroying the go. Pull the pieces to reveal a cloud containing the third flower.
In the first part with the big orange blocks, go pinball down, then go back to the other side through the blue block to reach the fourth flower in the corridor of the above.
The fifth and last flower in a cloud hid in a hole in the second half with big orange blocks: jump to make it appear.

In this part of the complete walkthrough of Yoshi's Island in New 3DS, you will find all levels of the second world videos, allowing you to find all the flowers, red coins, mini-stars as well as the bonus world.


For the first flower, simply to take it with a red shell after destroying small brown blocks.
A little further on, break the brown block with' attack' rodeo, then catch the second flower on the right with a red shell.
Just before exiting through the blue door, go up by jumping on Koopas flying to reach a pipe break inside the blocks before getting the third flower with a carapace.
After completing the second metal egg, continue into the hole under the stairs to catch the fourth flower ball through the jumper.
In the last part of the level, grab the fifth flower, next to the pipe before the blocks will collapse.
World 2-2: In search of the lost path
Five flowers:
For the first flower, move the first' mime' in spikes, it will appear at the bottom.
After dropping the ball big jumper, head to the left to find a cloud in a cave, break the cloud to retrieve the second flower.
A little higher, after building the stairs, go left, you will find the third flower in a cave hidden in the wall.
As for the first, the second drop' mime' in points, the fourth flower appear above you.
Again drop the' mime 'in the fifth flower spikes and appear above you.
Five flowers:

Yoshi's Island Level 3-8

Move a little in the level, green pillar swallow Koopa, before sinking into the ground and throw the shell into the hole to retrieve the first flower.
The second large lever, pull in the cloud on the left to bring up the second flower.
A little farther, jump behind the red post to find a cave, the third flower is in the pink room door jump to catch.
During your descent' jackhammer', the fourth flower is in the center of the room, break the blue block to get.
After the flower that spits eggs completely off the second great rocking show pieces, to pull in a cloud containing the fifth flower come.
2-4 World: Advanced Boo
Five flowers:
Early in the mansion, bring up a cloud containing the first flower in the small platform.
A few steps farther into the room containing the second big Boo, go to the bottom to see a cloud, it will show the second flower.
Just below, hurry up eating Maskass that bar with the door in the room catch the flower third riding on big blue blocks.
In the room with the first round arrow'' stand on the left, the fourth flower is in the cloud in the small platform.
Before getting into the room with the second round arrow'' get into the pink door, the fifth flower is in the first block. To catch bypass the block on the right avoiding the fireball.
World 2-5: Cave Ghosts lamp
Five flowers:
At the entrance of the table, stand on the green block to catch the first flower just above.
After breaking the first block of stone down, break the blocks on the left, jump to grab the second flower.
In the cave at the' flower' shoot spit eggs in the cloud on the right, it will bring the third flower below. Bypass the balance ball down with yellow pads on the right.
Once you have retrieved the key, in the part where you have to break the blocks down to the blue door, pull in the cloud to discover the fourth flower.
Yoshi
In the last part, the fifth flower is on the left in the third conduit.
World 2-6: Glorious bursts
Five flowers
At the beginning of the level, jump between the two green stone block to reveal a cloud: pull in. With the jumping ball you can ride, head to the right to find the first flower.
Just before leaving this part of the table, jump on the flying ghosts to reach the platform just right containing the second flower.
In the second part, fall into the hole to find a cloud containing a large hopper ball. Once in the sky jump on the right to get to the last platform with the third flower.
Just after descended from heaven, jump on the four ghosts to climb to fourth flower right.
The fifth flower, can not miss, it is between two trunks on the road.
World 2-7: Lair of the mutineers
Five flowers:
In the first part of the level, the first flower is in a prison of stone, to recover, Gobble big Maskass right and drag to the right, by doing so you get three lives over the flower.
In the second part, let you drag with the green platform under the stone, do not forget to drop to retrieve the second flower.
On the last moving purple path, break the blocks with an egg out of the way to the third flower.
When you are transformed by helicopter, the fourth flower is between two gray blocks at the end of the level.
At the end, let you down with large yellow blocks to reach the cloud hurry, to shoot and take the fifth flower before the Koopa does not break the ground
World 2-8: Castle of Count Crocula
Five flowers:
Mount using three green platforms to reach another small white platform on the left and down to find a door. In the secret room you must run up walls with stars Yoshi, after second series of coins, jump the wall at the red signs to catch the first flower.
Pull in the corner with eggs to actuate the mechanism on the right, when the block of wood is top go below to catch the second flower.
Raise the yellow block with an' attack' rodeo to achieve the above parts, pull the aim to take the third flower.
When you arrive in the game with the red blocks to grow, jump over to the shift of the green platform below and to nab the fourth and flower.
A little further, use the yellow block to be shooting up to lift the block of wood when it is high bypass underneath to reach the fifth flower.
World 3
In this part of the complete walkthrough of Yoshi's Island in New 3DS, you will find all levels of third world video allowing you to find all the flowers, red coins, mini-stars as well as the bonus world.
Five flowers:
Huba after shooting the first time, climb the trees to catch the first flower.
Always after shooting Huba, dive into the water to reach a passage under the rock, go in the pink door, the second flower appears when you take the parts.
With the second Maskass metal, cross the water and before returning, run the egg on the left to grab the coins and the third flower.
In part submarine, the fourth flower is on the right path after the first lap.
At the end of the level, jump in the last platform where the cloud to catch the fifth flower.
3-2 World: Dam Ukiki
Five flowers:
Advance in just the level and break the stone blocks or let it do the monkey to retrieve the first flower.
Before leaving the first area, stand on the platform to reach a pink door, the second flower sits atop the timed course.
In the second area of the table, jump between two palm trees on the small island to reveal a cloud. Inside the secret room with the blocks' down', the third flower is at the top right.
For the fourth flower, let you down with the green platform, pull the monkey will make the flower falling.
Before you finish the level you use, monkeys who throw missiles to jump to the fifth flower.
3-3 World: Labyrinth Porcupine
Five flowers:
From the beginning of the level, climb trees, the first flower is at the top left.
In the upper cave, jump over the white square to reveal a cloud to build a staircase. In the secret room, break all the blocks with the large egg to make accessible the passage to the second flower.
Also in the upper cave, break the cloud on the left flipper to discover the third flower.
This time right flipper, stand on the yellow mushroom and pull in the cloud containing a pink door. In the hidden room, follow the timed course to reach the fourth flower.
At the end of the level, back outside, climb up the tree on the left to catch the fifth flower.
World 3-4: Flood Machalow
Five flowers:

Yoshi's Island World 3-8

First yellow turnstile with the 'spear fish water' jump into the right corner to see a cloud containing the first flower.
At the end of the course the previous turnstile, step onto the white platform just above to find the key to the pink door. In the secret room, finish the course pink turnstile to reach the second flower.
At the pink door closed with planks, roll a cracked egg on the block in the ceiling. In the hidden room, pull the egg with metal on the left to deliver the passage careful anyway to nab the other egg metal above to be able to take the third flower.
At the end of the hallway with yellow slims you discover three gateways through a cloud, move the end of the first to show the fourth flower in the corner.
At the top of the final climb red turnstile, pull in the cloud containing the fifth flower, before getting to the boss door.
World 3-5: Trance Lance
Five flowers:
At the beginning of the table, break the block and the elimez Maskass-lancer at the bottom lies a cloud containing the first flower.
A little farther, pull an egg in the wall so that it bounces in the second flower under the platform.
In the part with 'Dog-Dog' just skip to catch the third flower (image3).
When you reach the end of the second green elevator with three lancers, jump into the wall on the left to enter a pipe. Inside, kill the three Maskass-lancers to show the fourth flower.
Continue your ascent and before leaving, go left to find another cave with a pink door. Inside, it's a race with the stars Yoshi, at the first giant bean jump on the left to mount on the ceiling leading to the fifth flower.
World 3-6: Antics in Tournepince
Five flowers:
Jump into the void on the platform where stood the first crab to discover a cloud containing the first flower.
A little farther, pull in the cloud above the little white square to bring up the second flower.
Continue your drive and push the pole into the ground it will release a cloud containing a jumper ball. Playing well hidden reached, climb up trees to find the third flower.
In the part where you are transformed into jackhammer, break the boulders to find the fourth Flower. Note that you can do this way several times to break any large square block and get the red coins.
Over the past vines, pull the monkey it will break the cloud containing the fifth flower.
World 3-7: Big gobée
Five flowers:
When you arrive at the evil flower, jump to its location to discover a cloud containing the first flower.
In the flooded path, head to the right behind the big metal pipe to catch the second flower in the top corner.
At the end of that path, break the stone block with the metal egg to unlock the passage to the third flower and output.
In the last part of the table, jump into the void above the second palm tree, a cloud containing the fourth flower appear.
Find the key to the door in pink blocks down and tuck in. End simply climb to take the fifth flower on the last palm.
World 3-8: Lair King Tournepince
Five flowers:
From the first run on water, jump after the series of rooms to catch the first flower.
For the second flower, remove the crab under the white platform to reach.
A little further, eliminate the two crabs to take third flower continuing your path.
At the flower spit eggs, jump on the left to find a cloud containing a jumper ball. At the end of the descent of the next room, break the two blocks of stone with metal egg to reach the fourth flower.
In the last part before the boss, go to the bottom after the first crab to discover a cloud that will appear above the fifth flower.
World 4
In this part of the complete walkthrough of Yoshi's Island in New 3DS, you will find all levels of the fourth world videos, allowing you to find all the flowers, red coins, mini-stars as well as the bonus world.
World 4-1: The Harder They Fall
Five flowers:
In the area with the big balloons, pull in the cloud to reveal the first flower.
Always in the same area, let yourself fall below the closed pink door to find the entrance. In the secret room, the second flower awaits you at the top of the climb.
In the second part of the level, jump into the void with bubble at the end of the course with green platforms to discover a cloud containing the third flower.
In the last area of the table, run the' big' egg to the right it will take the fourth flower alone.
Also in this area, the fifth flower appears in a circle of parts when the' big' egg has finished his journey.
World 4-2: Underground Patrol
Five flowers:
Advance until blocked by boulders area, break them to get the first flower in the brown block.
A little further by jumping into the vacuum through pinball, get the second flower on the left for your fall.
Down this fall, pull on the cloud on the left to reveal a pink door. The third flower is in a loop path for the walls.
In the last part jump on the platform where the flower' spit' bombs to discover a cloud containing a large balloon' jumper'. During the timed path pull in the cloud for the fourth flower.
Continue your way, the fifth flower is in the cloud above the platform with cactus and two flowers' spit' bombs.
World 4-3: Drift spinning
Five flowers:
At the beginning of the level, remove the large flowers and pull between the two pipes to reveal a cloud containing the first flower.
On the rotating green platform, climb the pipe that produces the large flower. The second flower is found at the end of the course in the sky.
For the third flower, prepare a green shell and send it at the red button, jump on it to the shell through and take the flower.
Now get into the door of transformation in mining truck, the fourth flower is found at the end of the path.
Coming out of the transformation, the fifth flower shoot from the rotating platform, a little further under the pipe.
World 4-4: Trial Fort Key
Five flowers:
In the hall of the castle, take the left door at the end of the course stand on the platform on the left before taking the key to catch the first flower with an egg.
Back into the hall through the door on the right, the second flower is found in a small hallway on the right at the end of the course just before taking the key.
Last return in the hall, this time down the pipe, pull an egg against the right wall to retrieve the third flower.
In the climb with Maskass spinning, eat the fourth on the left to reach the fourth flower behind.
In the room just before the boss, pull on the right with the large egg'' at the end of his journey he will take the fifth flower.
World 4-5: Metal rolling
Five flowers:
With the first egg'' metal, head to the left and run into the wall, do not forget to follow for it breaks the other side. When the egg came to rest destruction look back the first flower.
Take the second 'metal egg' and jump into the water where you just opened, pull in the blocks at the bottom right to get the second flower.
In part with the water up and down, get the third flower under the white platform when the level is low.
Also in this area, at the end pull an egg on the left wall for him to destroy the blocks on the right. Down the hall get into the pink door and take the fourth flower in the cloud midterm.
In the last part of the level, run 'egg metal' on the first blocks on the right and follow it for it will take you to the fifth flower.
World 4-6: Gymkhana Chomp Shark
Five flowers:
At the beginning of the table, hurry to get on the platform with the blocks on the right to reach a tip: get. In the room, detach the Chomp jumping on the pier and pick the first flower.
A little further on, stand on the block-shaped' Z 'to get on the platform to the right, pick the second flower awaits you kindly.
Especially stay up and jump from platform to platform to reach the third flower on the last.
During the chase with the Big Chomp, get the fourth and fifth flower during the journey.
World 4-7: From platform fall
Five flowers:
At first pass the first barrel attracting a ball to the right, use you to climb into the alcove above and grab the first flower.
At the exit of the transformation, jump on the ball to reach the entrance. The second flower in the middle of the helicopter ride.
At the end of the ascent between the guns and the yellow platforms, pull in the cloud to find the third flower.
The fourth flower awaits you at the finish with pink platform at the beginning of the last part of the level.
After your ride red platforms, jump on the fifth flower before the last platform.
World 4-8: Castle Boss Cheep
Five flowers:
Fall on the platform below the second ball to bring up the first flower, retrieve it by pulling.

Yoshi's Island 3-8 2017

A little further, prepare an egg to catch the second flower between the two pillars, pull back while the ball.

Yoshi S Island 3-8

In the second part of the castle, eat Lakitu to take his cloud, then ride to take third flower.
Thanks to the' first' directional ball, catch the fourth flower under the white platform.

Yoshi's Island 3-8 Walkthrough

Continue forward with your' ball' and break the two small blocks to release the fifth flower, catch it by paying attention to the ball falls.