Super Mario World 2: Yoshi’s Island released in 1995 is a Platform game published by Nintendo developed by Nintendo EAD for the platforms Super Nintendo Entertainment System (SNES) Game Boy Advance Virtual Console (Nintendo). Super Mario World 2: Yoshi’s Island has a total rating by the online gaming community of 93%.
- Yoshi's Island was worth the wait and proves that Nintendo is still able to turn out an exceptional game, not just a lukewarm 'product.' Yoshi is a work of art. Super Mario Prequel. Yoshi's Island takes place before the other Mario games, returning to the days when the mustachioed hero was a helpless infant.
- Super Mario World 2: Yoshi's Island is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. In order to reunite baby brothers Mario and Luigi, the latter who has been kidnapped by Bowser's minions, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario.
- Genre: action
- Players: 1
- Publisher: Nintendo
- Developer: Nintendo
Mario, Mario - where fore art thou, Mario? With the Ultra 64 only a few months away, the era of the Super NES is almost over and we've still only seen one 16-bit Mario game. I tell ya, it really makes my blood boil. That's why it's so cool to see Yoshii's Island: Super Mario World 2 make it out before the Super NES fades away. The game may not actually have Mario in it, but you can feel his touch in every aspect of the gameplay.
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The graphics are very reminiscent of Super Mario World - resembling it perhaps too closely. SMW was the first game ever for the Super NES, and 16-bit graphics (especially Nintendo's) have come a long way since then. Fortunately, the gameplay is solid throughout. As Yoshi, Mario's dino-buddy from SMW, it's your job to return a lost baby to its home. The quirky, cutesy puzzle-laden action that earned Mario the big bucks is present in every inch of every stage, with new enemies and play mechanics thrown in to spice up the mix.
Still, Yoshi's Island could've been done better. It doesn't really need rendered graphics, just more time put into a project that Nintendo clearly didn't have faith in (they almost didn't bring it to our shores). Hopefully Nintendo is gonna concentrate on these types of games more in the future. They may not appeal to the 'blood 'n' gore' audience that the company has worked so hard to win over, but there's always a place in gamers' hearts for a fun, well-made game. And Nintendo - please don't skimp on the Ultra 64 Mario. We've been patent for way too long.
Controls:
Press Enter to start a level
Control pad moves sonic and space makes him jump
If you get stuck in a level press backspace to restart
Press DELETE to clear the rings from the level if they start to annoy you (Directors cut version only)
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This was the first 2D game I made when I was 12, I remade the directors cut version when I started highschool. I included both versions
Ironically this now also my first Flash submission to the flash portal.
This is not my best work but thank you to those who play it. I will be putting up more games soon!
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UPDATE 1(January 8th 2011):
I tweaked Sonic's collision detection in Directors cut as well as slowed him down a bit.
I also took out some rings, fixed the 'un-collectible rings glitch' and fixed parts of some levels
Thank you all for the feedback!
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Yoshi Island Jugar Gratis
I DO NOT OWN ANY OF THE FOLLOWING
Sonic and all sonic trademarks such as sound effects and edited sounds, all is owned by Sega,
Mario characters, environments, sounds and objects as well as the Super Mario World main theme, all is owned by Nintendo
All strange out of place objects such as spinning fans, dwarfs wielding clubs, hairy monsters, skulls, robots, electric fences bricks and rocks etc. are all owned by Clickteam.
All other objects and sounds I have used are all owned by there original creators, I do not intend to sell or have sold this submission in any way. This is my work and all objects and things I have stated above are not my work.